gamemaster3000
Warlord
- Joined
- Dec 6, 2005
- Messages
- 169
Warehouses:
Note that once you change ages all the warehouse bonuses go away and then they just give a flat +2 food or production or whatever. (At least that's what appears to be happening on turn 1 of the Exploration age in my game.) You have to build the new era's warehouses to get the bonuses.
Food:
Farms, pastures, plantations: Granary (Ancient), Gristmill (Exploration)
Fishing boats: Fishing Quay (Ancient). The Exploration Era wharf is NOT a warehouse...looks like there isn't one in the Exploration Age???
Production:
Mines and Quarries: Brickyard (Ancient), Stonecutter (Exploration) Note the brickyard also gives clay pits +1 hammers in the ancient age
Quarters: Blacksmith (Ancient), no exploration age building??? A Quarter is a tile with two buildings
Woodcutters and Camps: Saw Pit (Ancient), Saw Mill (Exploration)
Non Warehouses:
Food:
Bath & Garden (Ancient), Wharf (Exploration)
Gold:
Market & Lighthouse (Ancient), Bank, Bazaar, & Guild Hall (Exploration)
Production:
Dungeon (Exploration)
Happiness:
Altar, Arena & Villa (Ancient), Menagerie, Temple (Exploration)
Science:
Library & Academy (Ancient), Observatory and University (Exploration)
Culture:
Monument & Ampitheater (Ancient), Pavilion (Exploration)
Military Land:
Barracks (Ancient), Armorer (Exploration)
Military Sea:
Shipyard (Exploration)
Note that once you change ages all the warehouse bonuses go away and then they just give a flat +2 food or production or whatever. (At least that's what appears to be happening on turn 1 of the Exploration age in my game.) You have to build the new era's warehouses to get the bonuses.
Food:
Farms, pastures, plantations: Granary (Ancient), Gristmill (Exploration)
Fishing boats: Fishing Quay (Ancient). The Exploration Era wharf is NOT a warehouse...looks like there isn't one in the Exploration Age???
Production:
Mines and Quarries: Brickyard (Ancient), Stonecutter (Exploration) Note the brickyard also gives clay pits +1 hammers in the ancient age
Quarters: Blacksmith (Ancient), no exploration age building??? A Quarter is a tile with two buildings
Woodcutters and Camps: Saw Pit (Ancient), Saw Mill (Exploration)
Non Warehouses:
Food:
Bath & Garden (Ancient), Wharf (Exploration)
Gold:
Market & Lighthouse (Ancient), Bank, Bazaar, & Guild Hall (Exploration)
Production:
Dungeon (Exploration)
Happiness:
Altar, Arena & Villa (Ancient), Menagerie, Temple (Exploration)
Science:
Library & Academy (Ancient), Observatory and University (Exploration)
Culture:
Monument & Ampitheater (Ancient), Pavilion (Exploration)
Military Land:
Barracks (Ancient), Armorer (Exploration)
Military Sea:
Shipyard (Exploration)