1. I know that the max frame size for flicster is 240x240. How big is a terrain square (or diamond) in civ??
2. When making an animation from scratch, how does one set the "center" so that the unit touches the ground in the center of the active unit circle? (Sorry...I'm sure this one's been answered but I didn't find it)
3. Would a 240x240 frame be large enough to encompass the "centers" of all eight adjacent terrain squares? Does the fact that the flicster frame is a square whereas the terrain is in a diamond pattern prevent this? I'm looking at Balou's Parachutiste drop animation (240x220) and I think it's almost big enough, but the east and west adjacent squares might not quite fit in.
4. If the max frame size is too small to encompass all adjacent terrain squares, is there a way to shift the unit "center" within the flicster frame so that adjacent terrain squares could be accomodated in different directions (for example, in the SE direction, the unit would center in the upper left corner so that the SE adjacent terrain square would fit in the frame)?
Sorry if these questions have been answered elsewhere. I've done a little cut and paste and recoloring stuff but I've never messed with frames or started an animation from scratch. What I'm trying to work out is if an animation can carry over into an adjacent square. There could be several uses for this...an archer or throwing axeman could have his projectile carry on to the center of the adjacent square and look like it struck the other unit. For fantasy units, a wizard could cast a spell and the results could center on the adjacent unit (like a flame or lightening bolt or something). What I was hoping to make, with cut and paste, is a Combat Controller unit, where the CCT unit would have a bombard function and animation that would have the CCT unit kneeling and facing the target as a war plane flies over the target and drops a load.
Think this is possible?
I tried to post this question twice before and each time the board went down for several hours. Got my fingers crossed this time...
2. When making an animation from scratch, how does one set the "center" so that the unit touches the ground in the center of the active unit circle? (Sorry...I'm sure this one's been answered but I didn't find it)
3. Would a 240x240 frame be large enough to encompass the "centers" of all eight adjacent terrain squares? Does the fact that the flicster frame is a square whereas the terrain is in a diamond pattern prevent this? I'm looking at Balou's Parachutiste drop animation (240x220) and I think it's almost big enough, but the east and west adjacent squares might not quite fit in.
4. If the max frame size is too small to encompass all adjacent terrain squares, is there a way to shift the unit "center" within the flicster frame so that adjacent terrain squares could be accomodated in different directions (for example, in the SE direction, the unit would center in the upper left corner so that the SE adjacent terrain square would fit in the frame)?
Sorry if these questions have been answered elsewhere. I've done a little cut and paste and recoloring stuff but I've never messed with frames or started an animation from scratch. What I'm trying to work out is if an animation can carry over into an adjacent square. There could be several uses for this...an archer or throwing axeman could have his projectile carry on to the center of the adjacent square and look like it struck the other unit. For fantasy units, a wizard could cast a spell and the results could center on the adjacent unit (like a flame or lightening bolt or something). What I was hoping to make, with cut and paste, is a Combat Controller unit, where the CCT unit would have a bombard function and animation that would have the CCT unit kneeling and facing the target as a war plane flies over the target and drops a load.
Think this is possible?
I tried to post this question twice before and each time the board went down for several hours. Got my fingers crossed this time...