A couple questions for modders

Rathelon

Prince
Joined
Mar 10, 2006
Messages
423
Location
Portland, OR
I have the mods I like downloaded and working, but I have a problem that bugs me. The mods only seem to work if I play 'Scenario' or 'Play Now'. If I try to play a custom game, none of the mods are there. I dont use the 'Mods' folder, I have all the mods loaded into the CustomAssets folder so they load every time I start the game. I tried loading all my mods into a folder in the 'Mods' directory and loading that mod, but it still doesnt work.

I'd really like to be able to play custom games, because I hate the time limit victory, and I'd also like to be able to choose how many (and which) opponents I have most of the time.

1. How do I get my mods to work with custom games?

2. Failing that; which file can I edit to remove time victory in all games I play by default? I found the file to change some options (like city flipping, permanent alliances), but I couldnt find one to permanently dictate which victory conditions were allowed by default.
 
1. Weird that it doesn't. I always use custom games and I haven't had any problems with putting things in customassets.

2. If you never want to play with it you could remove the victory condition. I don't think there's a (xml/python) file which dictates what victory conditions are selected, they all are, problably by the c++ part.
 
In order for a mod to work it must be in the mods folder. If you have stuff in the custom assets folder try removing it all and then place the mod in it's own folder in the mod folder itself and try it again. It should work. That's how I am doing it and I've had no problems at all. I also hate the time limit. :p

If you want to remove that win condition, you need to edit this file: CIV4VictoryInfos.xml

It is located in this folder: Assets\XML\GameInfo

Keep in mind if you do what I suggested above you will have to edit this file in the mod folder of the mod you want to change it for. If of course you move all the mods to their own folders under mods, then if you want them all to have that done to them you'll have to either edit each of their CIV4VictoryInfos.xml files, or delete them and just edit the one in the Civilization 4\Assets\XML\GameInfo, Folder. This way if that main file is edited and it doesn't exist for the mods, the main one will take over. ;)
 
Agent 009 said:
In order for a mod to work it must be in the mods folder.

Not true. He's doing it correctly by placing the files in the CustomAssats directory. That's where you put files when you want to play with more than one mod at once.

I don't know why its not working but I jsut wanted to let you know that you seem to be doing everything right and tht what you want to do certainly is possible. I know because thats how I play almost every game.

Roger Bacon
 
Actually Roger, we are both right... however, it will work better the way I am saying it. If he wants to have more than one mod running together, then the best way to do that is merge them together into their a single folder under mods.

Of course in some cases the files that are used in two or more mods are the same. Like CIV4UnitsInfos.xml for example. In that case it would take a bit more than just copying all the files into one folder, and instead require some specific editing. ;)

In Rathelon's case, what is probably happening is a confliction between two mods because they are in the custom assets folder.
 
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