A few more bugs I've found (with pics)

MeteorPunch

#WINNING
Joined
Jan 19, 2005
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TN-USA
This was very annoying. The pic on the left is after kicking a American knight out of my territory by cancelling our Open Borders. I had to load an autosave to show this. On the right is what happened on the Interturn after declaring war. Somehow this knight moved 3 tiles to capture my worker.
MP_cheatingKnight.jpg


2 pics here. I was putting some ships on the map in the editor and they had long energy bars.
MP_LongEnergyBars.jpg


MP_LongEnergyBars2.jpg


The AI still hasn't learned to rescue their units. The English units in this pic are a settler and a archer who have been stranded for hundreds of turns.
MP_Rescue.jpg


Here I am able to discover Buddhism in one turn, yet I am not making enough science to do so. I should need 14 science to discover, but am only making 11.
MP_ScienceShortage.jpg
 
The first one isn't a bug unless I'm somehow mistaken.

He can use the road and only use one movement point by going north-east and then north-west. Then he uses the other mp by moving north to capture your worker.
 
Also, the bottom one probably means you had some beakers left over from the last tech. It carries over.
 
#1 hard to say if you don't activate the grid... >_>
 
Salarakas is right considering #1, an other possibility could be that the knight
has the upgrade <movement>, with gives one movement-point extra.

Maybe the last one is cheaper because an other civ. already got the tech. ??

Asperge
 
Aw, this was one of the worst things in civ3 ...it drove me nuts. I never understood why the AI units would not board a boat unless they were in a city.

I was hoping this would be fixed...but I guess the Skipper, MaryAnn, and all the rest, are still on that island awaiting rescue....or awaiting a 'fanatical' modder who can finally fix this issue with the SDK when it is released...
 
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