lurker here:
I agree with all the points sullla has made in various posts and also on his site. Also the 'borg analogy' in this thread is dead on I think. But considering this new problem of "war burnout"... I was thinking about it in the last few days. As I was reading the last post by sullla it struck me
In the end, there's very little to do in this game other than go to war with the AI, and as tactical war games go, this is a rather mediocre one. The AI stinks, and other games just do it better. Civ5 tries to be both an empire building game and a tactical war game, and ends up doing both rather poorly.
The empire building aspect need many fixes and many many good suggestions are all around this forum. Some mods made great strides. I especially like the 'city states mod'.
Anyway back to 'trying to be two games at once' I think the game definately needs to seperate the two. It is quite weird to play tactical warfare on a strategic map anyway then why not sandbox it? I mean let the armies travel on a single hex like stacks of doom but when a fight occurs take it to another tactical map where all units should occupy one hex. If any of you played heroes of might and magic or the new brilliant king's bounty you might get the picture. Let the strategic map be strategic. Let the tactical map be a hex map of just one tile. The fight can occur on one tile but a totally new tactical map can be generated. If the tile is desert the tactical map can have more desert squares and stuff. A city siege might be wayyy better. You can make cities cover more than one tile according to their size making the tactical aspect much different. I am sure there are many things that can be done.
I don't know how can you integrate this to number of turns but I think it can be handled.