[GS] A General Strategy for Dido's Phoenicia

megabearsfan

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Now that football season is winding down, and I've [mostly] had my fill of this year's football video games, I'm going back to working on Civ VI strategy guides. This time, I'm covering Dido of Phoenicia:
http://www.megabearsfan.net/post/2019/12/04/Civilization-VI-strategy-Dido-of-Phoenicia.aspx

Dido excels on "Archipelago" and "Continents and Islands" maps, which will allow her to explore and colonize lots of landmasses that are separated by shallow seas. Having a naval unique unit might make you think that Pheonicia is geared towards military domination of the seas, the combination of Dido and Phoenicia's uniques are equally well-suited (if not more suited) to colonization and trade. Getting a Government Plaza and Cothon up early is key, as is growing that city so that you can build as many districts as possible. With multiple classical era Cothons operational, you can adopt Colonization and quickly spam Settlers to settle along the coasts or on other land masses separated by shallow waters. You can quickly build a massive sea-faring empire, fueled by extra trade routes.

It's important to understand how "continents" work in Civilization VI. In previous installments of the game, every landmass was its own continent. In Civ VI, however, a single landmass can be divided up into multiple continents, and a single continent might encompass multiple landmasses. You should open up the "Continents" overlay to see if your settling your cities on the same continent as your capital. Doing so grants all cities on the same continent 100% loyalty. This can allow you to forward-settle coastal opponents on the same continent without fear of your city flipping from loyalty pressure (even during a Dark Age).

It seems that there is currently a bug in the game that prevents the Cothon's healing ability from working (https://forums.civfanatics.com/threads/1-0-0-341-cothon-bonus-not-applied.649697/). If that bug gets fixed, then a forward-settled city with a Cothon can be a powerful naval base, as it would allow your wounded naval units to fully heal in a single turn, and be back on the front lines within a few turns.

You can also use the ability to move your capital for several purposes. One can be to thwart an opponent's domination victory attempt, as you can move your capital across the world before your enemy captures it. You can also move the capital to shore up loyalty on a new continent. If you settle on a new continent, you can also move your capital to that new city, then adopt the Colonial Taxes and Colonial Offices policies in order to give ALL of your cities on the old continent the bonus growth, loyalty, gold, and production. This can be a dramatic boost to your entire empire!

The full guide on the blog includes more detailed tips and strategies, as well as some tips for playing against Dido's Phoenicia. I always welcome feedback, so if I missed any good strategies or tactics for Dido, please share your ideas in this thread or in the comments on the blog.

Happy Civ'ing!
 
Ok now this inspires me to play Phoenicia, havent really tried yet although I love naval play so it might be good for me..
 
One thing i don't get his her given eurika for writing. Its one of the most trivial eurikas to get esepcaiily for a naval civ. I can't imagine a scenario where this would be useful.
 
Ok now this inspires me to play Phoenicia, havent really tried yet although I love naval play so it might be good for me..

Oh yeah, if you like naval play, Phoenicia is great! Especially if you also like sprawling empires wth lots of cities and infrastructure. they're kinda like a "naval Rome" in that regard. Thanks for reading! :)

One thing i don't get his her given eurika for writing. Its one of the most trivial eurikas to get esepcaiily for a naval civ. I can't imagine a scenario where this would be useful.

It is. I guess maybe if you're on a map with really small continents, and you're by yourself with all other civs across an ocean...
 
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