JaredPWagner
Chieftain
- Joined
- Jul 8, 2009
- Messages
- 46
This is a guide for the critical first 5000 years 4000BC to 1000 AD. This is the hardest period in the game and the point where most deity games are typically lost.
The challenge: Deity is a huge step up from emperor. On deity all AI civs start with the following: 2 Settlers, 1 Worker, 2 Scouts, 4 Archers, 4 free techs (The Wheel, Agriculture, Hunting, Archery) + their normal civilization techs if they are different then the free ones.
In addition the AI has a 40% production advantage. City growth takes 40% less food, buildings take 40% less hammers and so on. Finally the barbarians are set to raging. This does not hurt the AI civs as they have a default advantage vs barbarians, but makes the early game much harder for the human player.
The effect: The result of all of these challenges is an extremely difficult start. All of the AI advantages except the base 40% production advantage are one time early bonuses. Collectively they act to shut the player down early. Often a deity game never reaches the mid game. On the flip side, however, if you can survive the start, the relative advantage of AI is just 40% which is easier to deal with.
Games settings:
Difficulty -> Deity
Size -> Large
Speed -> Marathon
Legends of Revolutions settings -> Default
(Turn 0 save file attached)
I played this game with the Legends of Revolution mod. There are a few but not many areas where this changes how one would play in standard BTS. I’ll point these out as they come up.
Forum and Download Information for Legends of Revolutions MOD can be found here:
http://forums.civfanatics.com/forumdisplay.php?f=359
Marathon: Marathon slows the game down dramatically. It gives you more turns and thus more time to try to overcome the huge initial AI advantage. It is therefore slightly easier than a fast game would be. Marathon, however, is not for people looking to finish their games in a single sitting. I started my game on January 3rd, played off and on in my free time until finally winning on January 23rd.
This guide is going to be a walkthrough of the first 5000 years. 4000 B.C. to 1000 A.D. This period is by far the most difficult.
The initial 4000 BC save file for this game can be downloaded from the following address:
http://forums.civfanatics.com/attachment.php?attachmentid=280217&d=1295919256
The challenge: Deity is a huge step up from emperor. On deity all AI civs start with the following: 2 Settlers, 1 Worker, 2 Scouts, 4 Archers, 4 free techs (The Wheel, Agriculture, Hunting, Archery) + their normal civilization techs if they are different then the free ones.
In addition the AI has a 40% production advantage. City growth takes 40% less food, buildings take 40% less hammers and so on. Finally the barbarians are set to raging. This does not hurt the AI civs as they have a default advantage vs barbarians, but makes the early game much harder for the human player.
The effect: The result of all of these challenges is an extremely difficult start. All of the AI advantages except the base 40% production advantage are one time early bonuses. Collectively they act to shut the player down early. Often a deity game never reaches the mid game. On the flip side, however, if you can survive the start, the relative advantage of AI is just 40% which is easier to deal with.
Games settings:
Difficulty -> Deity
Size -> Large
Speed -> Marathon
Legends of Revolutions settings -> Default
(Turn 0 save file attached)
I played this game with the Legends of Revolution mod. There are a few but not many areas where this changes how one would play in standard BTS. I’ll point these out as they come up.
Forum and Download Information for Legends of Revolutions MOD can be found here:
http://forums.civfanatics.com/forumdisplay.php?f=359
Marathon: Marathon slows the game down dramatically. It gives you more turns and thus more time to try to overcome the huge initial AI advantage. It is therefore slightly easier than a fast game would be. Marathon, however, is not for people looking to finish their games in a single sitting. I started my game on January 3rd, played off and on in my free time until finally winning on January 23rd.
This guide is going to be a walkthrough of the first 5000 years. 4000 B.C. to 1000 A.D. This period is by far the most difficult.
The initial 4000 BC save file for this game can be downloaded from the following address:
http://forums.civfanatics.com/attachment.php?attachmentid=280217&d=1295919256