ZergMazter
Prince
Hello everyone.
I dont know if any of you are like me, but to me it looks silly to see the AI making 1000 tanks and no infantry late in the game. The realistic scenario would be to have a strong infantry and tanks to support them, so i've figured out a way to limit the amount of tanks the AI and the human player can make.
I got 2 ways of doing this but both have their drawbacks:
1-
Increase the population cost of the tank to 50. The computer will never attempt to build it and the human player will be unable to build it. Make a resource (aluminum) based building (Tank factory) that produces a resource unit (Aluminum plates) every 5 turns, which could then be upgraded with gold into a tank.
This limits tank production because you need the resource to build the building in every city, that will then build the materials every 5 turns, and will need gold to be upgraded to the usable unit. You need an additional turn of wait time once you upgrade since the unit uses its turn upgrading.
The good:
It encourages humans to play smart, think in advance and not waste tanks since you will need to wait a full 5 turns if you exhausted your materials to upgrade more tanks. You will also see the AI combining their military more since they wont have a horde of 1000 tanks to ruin your day, and well the same can be said about humans. Also the materials can be capturable and tradeable if you assign them as artillery with no rate of fire and replace the worker with this unit in the general setting edit where it says 'captured units'. A crippled economy will affect your tank productivity as well since you will not have as much gold to upgrade the materials.
The bad:
A broken economy will result in hundreds of materials stocked up with no way of using them, at least for the AI since its not that bright. Humans can sell them via trade or disband. This tends to happens with massive empires. This issue will contribute to a slow game in between turns since the map will be full of 'crap'
I dont know of an efficient way to set a limit to the unit production of buildings :/. The only thing that i can really try is turning the MATERIAL unit into army status without the army capabilities. This will get rid of armies sadly, but you can maybe set a limit to the max amount of the mats you can have at a time since it requires you to have X amount of cities. It could be maybe like 1 MATERIAL unit per city.
Any suggestions? I really dont wanna kill armies but this will yield me in the end more fun than keeping armies anyway.
I dont know if any of you are like me, but to me it looks silly to see the AI making 1000 tanks and no infantry late in the game. The realistic scenario would be to have a strong infantry and tanks to support them, so i've figured out a way to limit the amount of tanks the AI and the human player can make.
I got 2 ways of doing this but both have their drawbacks:
1-
Increase the population cost of the tank to 50. The computer will never attempt to build it and the human player will be unable to build it. Make a resource (aluminum) based building (Tank factory) that produces a resource unit (Aluminum plates) every 5 turns, which could then be upgraded with gold into a tank.
This limits tank production because you need the resource to build the building in every city, that will then build the materials every 5 turns, and will need gold to be upgraded to the usable unit. You need an additional turn of wait time once you upgrade since the unit uses its turn upgrading.
The good:
It encourages humans to play smart, think in advance and not waste tanks since you will need to wait a full 5 turns if you exhausted your materials to upgrade more tanks. You will also see the AI combining their military more since they wont have a horde of 1000 tanks to ruin your day, and well the same can be said about humans. Also the materials can be capturable and tradeable if you assign them as artillery with no rate of fire and replace the worker with this unit in the general setting edit where it says 'captured units'. A crippled economy will affect your tank productivity as well since you will not have as much gold to upgrade the materials.
The bad:
A broken economy will result in hundreds of materials stocked up with no way of using them, at least for the AI since its not that bright. Humans can sell them via trade or disband. This tends to happens with massive empires. This issue will contribute to a slow game in between turns since the map will be full of 'crap'
I dont know of an efficient way to set a limit to the unit production of buildings :/. The only thing that i can really try is turning the MATERIAL unit into army status without the army capabilities. This will get rid of armies sadly, but you can maybe set a limit to the max amount of the mats you can have at a time since it requires you to have X amount of cities. It could be maybe like 1 MATERIAL unit per city.
Any suggestions? I really dont wanna kill armies but this will yield me in the end more fun than keeping armies anyway.