dylanhatesyou
Warlord
- Joined
- Jan 22, 2004
- Messages
- 115
This is an idea I have been toying with.
As your nation progresses, different ways of thinking of your Civ develop. These owuld be out of your direct control, but would be affected by when you research certain techs, perhaps dead end techs that have both positive economic/palpable effects and negative ideological traits (i.e. slave teade, etc). With the research of these traits, your economy will improve, you'll be able to build certain improvments, etc. However, this increases the chance of an Ideological Change developing in the minds of your people.
Here's some examples:
Rascism (and thus lowered war weariness against other culture groups, unhappiness of non-native populations living in your civ, etc)
Cultural Pluralism (accepting of all culture groups, more inviting to immigrants from abroad, and higher culture rating ,etc)
Xenophobia (war happiness[opposite of war weariness] when warring with others)
Pacifism (higher war weariness, maybe culture increase? more culture flips to your Civ from foreign Civs)
Laisse-faire Capitalism (higher polluction levels, higher production, higher unhappiness
any ideas? this would make the game have much more depth, and a swift departure from the fact that you control every single aspect of everything.
As your nation progresses, different ways of thinking of your Civ develop. These owuld be out of your direct control, but would be affected by when you research certain techs, perhaps dead end techs that have both positive economic/palpable effects and negative ideological traits (i.e. slave teade, etc). With the research of these traits, your economy will improve, you'll be able to build certain improvments, etc. However, this increases the chance of an Ideological Change developing in the minds of your people.
Here's some examples:
Rascism (and thus lowered war weariness against other culture groups, unhappiness of non-native populations living in your civ, etc)
Cultural Pluralism (accepting of all culture groups, more inviting to immigrants from abroad, and higher culture rating ,etc)
Xenophobia (war happiness[opposite of war weariness] when warring with others)
Pacifism (higher war weariness, maybe culture increase? more culture flips to your Civ from foreign Civs)
Laisse-faire Capitalism (higher polluction levels, higher production, higher unhappiness
any ideas? this would make the game have much more depth, and a swift departure from the fact that you control every single aspect of everything.