A No Barbarian Mod

DanaLea

Prince
Supporter
Joined
Oct 15, 2002
Messages
385
Location
Houston, TX
The game allows me to play without barbarians which I ADORE... but I need a mod which changes the boosts and eurekas that are based off having barbarians... oh, that's nice city-state, you want me to kill a barbarian for you to get an envoy? Oh well. And that city-state wants me to boost a tech that requires that I clear a barbarian camp. Another I won't get able to get. Oh, I got a great person! Oh. It's the one that will convert all barbarians to my side. *sigh*

Policy cards don't bother me, I just chose a different one, but city-state quests and great people. Ugh.
 
The game allows me to play without barbarians which I ADORE... but I need a mod which changes the boosts and eurekas that are based off having barbarians... oh, that's nice city-state, you want me to kill a barbarian for you to get an envoy? Oh well. And that city-state wants me to boost a tech that requires that I clear a barbarian camp. Another I won't get able to get. Oh, I got a great person! Oh. It's the one that will convert all barbarians to my side. *sigh*

Policy cards don't bother me, I just chose a different one, but city-state quests and great people. Ugh.
This really should be part of the normal game, IMO (along with removing the barbarian-based agendas).
 
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