Sim_One
Emperor
- Joined
- Jul 28, 2002
- Messages
- 1,073
I don't know if others have already repeatedly mentioned this or not, nor can I really confirm if this is true.
As far as I know, for example, if a regular archer is fighting a regular warrior, the outcome of the battle is determined on an individual hitpoint basis. I'll use the term "round" to mean that everytime a unit in the battle loses a hitpoint. So when the archer attacks the warrior, the chance is that during a round, the warrior is more likely to lose the hitpoint than the archer.
So I figure, if I increase the hitpoints of all the units in the game, conscript to 4, regluar to 6, veteran to 8 and elite to 10, then it becomes less likely that the spearman will beat the tank?
As far as I know, for example, if a regular archer is fighting a regular warrior, the outcome of the battle is determined on an individual hitpoint basis. I'll use the term "round" to mean that everytime a unit in the battle loses a hitpoint. So when the archer attacks the warrior, the chance is that during a round, the warrior is more likely to lose the hitpoint than the archer.
So I figure, if I increase the hitpoints of all the units in the game, conscript to 4, regluar to 6, veteran to 8 and elite to 10, then it becomes less likely that the spearman will beat the tank?