You might all know that features can be made dangerous, dealing damages to units each turn. This ability used in final frontier for example was never used in the main game. I really don't know why as history is full of anecdotes of armies and expeditions doomed by their environnement. So I tried it, made a mandatory feature for ice and desert (without water) wich deals damages. I even thout that the high sea might deals damages to ships before the discovery of some technologies, remember that only a tiny amount of the crew of the expedition of Magellan made it to finish the first circumnavigation.
So, the damage are (I think) dealt by the feature at the end of turn, so the promotion should take effect just after it, and of course only if the unit stopped on the specified feature (if you want to suggest a code you can name it FEATURE_DAMAGE) and heal of an amount equal to the damage dealt.
Side question, does the AI take the damages into consideration when they move?
thanks in advance!
So, the damage are (I think) dealt by the feature at the end of turn, so the promotion should take effect just after it, and of course only if the unit stopped on the specified feature (if you want to suggest a code you can name it FEATURE_DAMAGE) and heal of an amount equal to the damage dealt.
Side question, does the AI take the damages into consideration when they move?
thanks in advance!