Hi all.
I haven't posted here much at all, however i remember Civ 1 on the Amiga, and i remember it consuming months of time, being all most all i thought about.
Ive followed it ever since, and am now enjoying the latest 'total realism' mod hugely, well done on that.
My thougts on civ 5? I love the graphics, and cannot understand why others criticize them. Perhaps some things are not polished, but I'm sure they will be pleasing to the eye when it comes out, just as I found civ 4 to be.
One unit per tile - I am so looking forward to this. Thats the feature more than anything that has sold me on this version. Again, thinking back to history line 1914 - 1918 on the Amiga and similar titles. Its a change from what we are used to, but one, i trust, that will really bring out the military decisions in civ to make them heightened - not just the old stack of doom.
Removing espionage pleases me as i found it to be boring and so something i didnt do - like a form of optional micro managment. I felt the same about the total war series.
Religion? Meh. It was interesting as a side line, didnt require micro managment and perhaps could have been implemented better in this one, but what are Firaxis gonna do, give the religions different traits and risk being beheaded incase they have offended someones God? As it is religion in civ 4 is a bit bland, and given the tactical situation being so finely balanced (What with having to choose which unit occupies which tile to get the bonuses and other one tile per unit considerations), religion is one less thing to worry about.
Overall, I cannot wait. Need a beta tester?
I haven't posted here much at all, however i remember Civ 1 on the Amiga, and i remember it consuming months of time, being all most all i thought about.
Ive followed it ever since, and am now enjoying the latest 'total realism' mod hugely, well done on that.
My thougts on civ 5? I love the graphics, and cannot understand why others criticize them. Perhaps some things are not polished, but I'm sure they will be pleasing to the eye when it comes out, just as I found civ 4 to be.
One unit per tile - I am so looking forward to this. Thats the feature more than anything that has sold me on this version. Again, thinking back to history line 1914 - 1918 on the Amiga and similar titles. Its a change from what we are used to, but one, i trust, that will really bring out the military decisions in civ to make them heightened - not just the old stack of doom.
Removing espionage pleases me as i found it to be boring and so something i didnt do - like a form of optional micro managment. I felt the same about the total war series.
Religion? Meh. It was interesting as a side line, didnt require micro managment and perhaps could have been implemented better in this one, but what are Firaxis gonna do, give the religions different traits and risk being beheaded incase they have offended someones God? As it is religion in civ 4 is a bit bland, and given the tactical situation being so finely balanced (What with having to choose which unit occupies which tile to get the bonuses and other one tile per unit considerations), religion is one less thing to worry about.
Overall, I cannot wait. Need a beta tester?