A return of Vassalage in Civ VI

Xefjord

Prince
Joined
Jul 17, 2015
Messages
383
I would like to see a mod that returns Vassalage from Civ 4 to Civ 6. We have Alliances. Which I think is a new and more friendly way of solidifying bonds between civilizations as you progress through the game. But I think its very different from Vassalage and Vassalage could still be an incredibly enjoyable aspect to games in Civ 6. (Especially YNAEMP games). There are times where I want to take control of a country, but without taking full control of it (And without wiping it from the map) and I think Vassalage could make it easier to turn people into colonies (With forced vassalage) and to piggyback off of bigger civs if you are behind. What do you all think?
 
Put me down as another hell yes. I would LOVE to see vassalage and client states in Civ 6. Maybe tied into some kind of political victory condition. It would also be interesting to have some kind of "free association" clients (like the U.S. And NATO) as well as "forced alliance" clients (Warsaw pact).
 
Well an alliance is like friendship, but its voluntary and each state retains total rights to itself. While a vassalage could involve getting some benefits from your host state and sending taxes back to your host state. It could be an even closer version of an alliance if people willingly partake. (But unlike an alliance can be forced on a player). I think that a vassalage mechanic could allow some degree of control over your vassal. For instance, you can outlaw a certain religion within your vassal states and you can adjust the taxes from near nothing to downright tyrannical. I think you should also be able to take peoples luxury and strategic resources from them too (If you choose). This way you could make actual colonies out of players. Perhaps you can have builders make things on their territory as well.

So here are two example situations:

1. You have a friend who is severely behind you in just about everything. So you decide to adopt them as your vassal and you immediately go in and start building improvements for them with some of your builders. You tax them a meager 1 gold per turn and leave them total freedom of religion and resources. Perhaps by being the vassal of a bigger country they will research things faster as well.

2. You want to put a colony on America, but the indigenous backwards Americans (Teddy) have already taken up all of the continent. You are far more powerful but don't want to conquer them downright, so you destroy a few of their coastal cities then force them to become a vassal. As a vassal you force them to pay 20 gold per turn and to give all of their tobacco and cotton resources. You also outlaw their backwater religions (Which just lowers the pressure from it) and keep troops across their land to hold back any rebellion.
 
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