I was going to put these in the 'Interesting Screenshots' thread but I think they make for a fascinating thread all by themselves.
This is a wonderfully easy map. Seriously, I couldn't believe how awesome the start location was. Anyway, I had no knowledge of the map prior to my initial Domination win and it was my third time on the map for my Space Race win (the second time was a lame Space Race win at 1980, really draggy and disappointing). I used no reloads for any of the games and both games only took a weekend's worth of time to complete, I think 20 hours for the Domination and 14 hours for the Space Race.
So here is the bizarreness:


View attachment GreekDom3.SAV
Victory in 1585, 4200 points, Magnificent


View attachment GreekSpace3.SAV
OMG! Victory in 1585, 3200 points, Wise
When I tried to go for a 'speedy' Space win, trying to apply a couple of methods learned on this site, I was utterly shocked that it produced the exact same completion date as the Domination win. It's like something out of The X-Files or The Twilight Zone (depending on your age, lol).
Both were me trying to use tips from the site to 'improve' my game and I have to say I liked these 'improvements'. Being as the map is so easy I didn't require sneaky tricks but the things that really helped were:
For the Domination win:
Taking out the first AI civ quite slowly and using a stack of combined forces (including 4/5 Catapults) to slowly move one square at a time, stopping to regain health after each Town fell. Always using an elite as the main attacker to help generate an Army as soon as possible. Once early Armies are up and running the slow stacks and bombard Units can be dispensed with and 'normal' horse-based attacking can resume.
For the Space win:
Really pack in the Towns, make sure every square inch of land and sea can be worked to its maximum. Prioritise any invasions to acquiring luxuries and resources and keep the Units costs as dedicated to Workers as possible. Keep production to Settlers, Workers and Spearmen for as long as practically possible or until all the 'nice' land is taken. Don't build any religious buildings, military buildings (except barracks in the Capital maybe) or Courthouses unless absolutely necessary and prioritise Libraries, Marketplaces and Universities.
I think this is a wonderful map for all types of players and offer it as an ideal feel-good game for any player, noob to pro.
Noobs will like the easy access to resources and the easy start location and so should allow ample opportunity for multiple errors and experimentation with all win scenarios.
Average to good players, such as myself, will like the opportunity the map gives to try out new methods with low risks and the chance to break some personal bests.
Pro players should like this map as it offers an excellent position to go for some record breaking scenarios.
The map is:
View attachment GreekStart.SAV
and is:
Regent
Huge Pangea
70% Water
Restless Barbarians
Arid
Temperate
3 Billion Years
AI Aggression Normal
16 civs
You playing as the Greeks, Scientific, Commercial.
Also, for those that are experts on the 4-turns per Tech method of play, I was surprised how hard this was. I was in a Republic Government at 1175BC and then took 234 turns to do all the techs (I calculated 38 required after some considerations such as trading for Feudalism, the 5 'free' techs of Scientific Method and being a Scientific civ but then adding Economics and Military Tradition etc), that's an average of 6.15 turns per tech and a theoretical 'loss' of 82 turns. I found Literacy to Economics to be about 8/9 turns per tech and Steel to Superconductors about 4/5/6 turns per tech with most in-between at the magic 4 turns per tech. I can imagine that the later problem was due to having just slightly too few Cities, but how on earth do you get those early techs at 4 per turn?
Also, here's the really annoying part of civ3 discovered in this game that even pros might not know:
I really hate building Factories. If I don't have to then I just wont. However, to make sure I completed all the Space Components one turn after discovering the last tech needed I endeavoured to put 1 Factory in my Capital city. This was just at the start of the Modern Age. Prior to this I had zero pollution. All Cities were size 12 with no Hospitals and no other production enhancements. And here's the really annoying thing, the moment I completed the Factory in the Capital then every single other big City stated producing Pollution. This is an in-built game-error of the most horrid kind and should have been picked up at the Beta-testing phase...
This is a wonderfully easy map. Seriously, I couldn't believe how awesome the start location was. Anyway, I had no knowledge of the map prior to my initial Domination win and it was my third time on the map for my Space Race win (the second time was a lame Space Race win at 1980, really draggy and disappointing). I used no reloads for any of the games and both games only took a weekend's worth of time to complete, I think 20 hours for the Domination and 14 hours for the Space Race.
So here is the bizarreness:


View attachment GreekDom3.SAV
Victory in 1585, 4200 points, Magnificent



View attachment GreekSpace3.SAV
OMG! Victory in 1585, 3200 points, Wise

When I tried to go for a 'speedy' Space win, trying to apply a couple of methods learned on this site, I was utterly shocked that it produced the exact same completion date as the Domination win. It's like something out of The X-Files or The Twilight Zone (depending on your age, lol).
Both were me trying to use tips from the site to 'improve' my game and I have to say I liked these 'improvements'. Being as the map is so easy I didn't require sneaky tricks but the things that really helped were:
For the Domination win:
Taking out the first AI civ quite slowly and using a stack of combined forces (including 4/5 Catapults) to slowly move one square at a time, stopping to regain health after each Town fell. Always using an elite as the main attacker to help generate an Army as soon as possible. Once early Armies are up and running the slow stacks and bombard Units can be dispensed with and 'normal' horse-based attacking can resume.
For the Space win:
Really pack in the Towns, make sure every square inch of land and sea can be worked to its maximum. Prioritise any invasions to acquiring luxuries and resources and keep the Units costs as dedicated to Workers as possible. Keep production to Settlers, Workers and Spearmen for as long as practically possible or until all the 'nice' land is taken. Don't build any religious buildings, military buildings (except barracks in the Capital maybe) or Courthouses unless absolutely necessary and prioritise Libraries, Marketplaces and Universities.
I think this is a wonderful map for all types of players and offer it as an ideal feel-good game for any player, noob to pro.
Noobs will like the easy access to resources and the easy start location and so should allow ample opportunity for multiple errors and experimentation with all win scenarios.
Average to good players, such as myself, will like the opportunity the map gives to try out new methods with low risks and the chance to break some personal bests.
Pro players should like this map as it offers an excellent position to go for some record breaking scenarios.
The map is:
View attachment GreekStart.SAV
and is:
Regent
Huge Pangea
70% Water
Restless Barbarians
Arid
Temperate
3 Billion Years
AI Aggression Normal
16 civs
You playing as the Greeks, Scientific, Commercial.
Also, for those that are experts on the 4-turns per Tech method of play, I was surprised how hard this was. I was in a Republic Government at 1175BC and then took 234 turns to do all the techs (I calculated 38 required after some considerations such as trading for Feudalism, the 5 'free' techs of Scientific Method and being a Scientific civ but then adding Economics and Military Tradition etc), that's an average of 6.15 turns per tech and a theoretical 'loss' of 82 turns. I found Literacy to Economics to be about 8/9 turns per tech and Steel to Superconductors about 4/5/6 turns per tech with most in-between at the magic 4 turns per tech. I can imagine that the later problem was due to having just slightly too few Cities, but how on earth do you get those early techs at 4 per turn?
Also, here's the really annoying part of civ3 discovered in this game that even pros might not know:
I really hate building Factories. If I don't have to then I just wont. However, to make sure I completed all the Space Components one turn after discovering the last tech needed I endeavoured to put 1 Factory in my Capital city. This was just at the start of the Modern Age. Prior to this I had zero pollution. All Cities were size 12 with no Hospitals and no other production enhancements. And here's the really annoying thing, the moment I completed the Factory in the Capital then every single other big City stated producing Pollution. This is an in-built game-error of the most horrid kind and should have been picked up at the Beta-testing phase...