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Another starting position

kaskavel

Warlord
Joined
Sep 11, 2023
Messages
216
Emperor (with some pacifistic Indian restrictions leading to a possible space race or diplomatic VC), huge, other map details random. Tech trading in ancient age, culture flips and philosophy bonus are all off. I do not like re-starting and I always play huge, so good starting positions like this are not an every day event for me and I do not want to mess up.
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I do not have a 4-turn settler factory unless I get a single bonus in either food or shield, right? I see three options.
1. Build on the spot, not losing a tempo. The city is never going to use the coastal square, but the shape of the land makes it quite likely I can cover all those sea squares with other cities, so being 1 square off sea doesnt matter much, it looks like an exception to the rule. Only a wheat on the two dark floodplains or a cow in the west grassland or the east plain will support a factory.
2. Move at 3. Lose a tempo. Ideal coastal city with minimum sea squares (two). Still space for other coastal cities to cover the rest of sea squares. A cow in 3 dark plain tiles (or whatever that tile 6 of the mountain is) will support a settler factory.
3. Move at 4. Lose a tempo. Dangerous position as far as the sea tiles are concerned, depending the shape of the coastland. I found on the only bad tile my starting position contains, thus cheating (2f-1s from the start). Reveal a significant number of squares that may contain the +1 food bonus I need compared to the other two options.
"What say you?"
 
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Even without Wheat, Flood Plains are essentially 'bonus food' tiles usable in the Ancient Age (3fpt after irrigation) -- albeit with the caveat that you will need to do a lot of mining (more Worker turns) to balance the excess food.

But I would still move 1 SE to get on the coastal Grassland. Not just for direct access to the sea (and get the Sugar into the BFC), but also to leave more room for a second river-town 2-3 tiles upstream from Delhi, which should also be able to grow fast after irrigation.

Moving one tile to get to a demonstrably better capital-site is usually a good move. And this is still 'only' Emperor... ;)
 
founding @ 5 and 3 are both good choices. i´d prefer 5 (on the spot), for the reasons you brought up yourself. accept that the capital can churn out 2t-workers or 5t-settlers, which is fine enough for a random start. at least CxxC there appear to be sure other founding spots next to the same river system for 1st ring towns...

4 i would rule out entirely. first, with so much food around, a desert tile is definitely not too bad to have for some shields; especially for the extra pop factory shields on growth. second, even if you do not want to work the desert tile for a long time, it is still not worth moving the settler away from the river / free growth beyond 6!

Anyway, I like your rule changes and that you play out random starts!

t_x
 
Damn, I had initially noticed that 4 lacked river contact, but later forgot that important detail. OK, it is ruled out, I risk ending up with a city without fresh water, 1 tile away from ALL western and North-Western coastal squares without an option to build more cities in that direction (thus losing multiple sea tiles) plus a stupid city at 2-1 from the capital in what may turn out to be an archipelago map. Pitty. I really love building on bad squares, expecialy with the specific restrictions that will probably make the game to last through the modern age. It is practicaly a permanent extra food for the empire forever after all the cities in the region reach the point that all tiles are exploited. Plus some instict I ve got that a food bonus may appear if I move towards the dark western area.
But anyway, I rule that out now. I have 33% to end up in an archipelago (is this correct?), so I lean towards the option of moving 3.
 
a thing to remember: sth that looks like desert and lies next to a river -> is always Flood Plains. ;)
t_x
 
Great...I messed this one up very badly. For starters, I chose the wrong position this time, moving away from a cow and a settler factory. Then I lost both my first warriors to my two first huts, one in the north, one to the west. And I was forced to move my fourth warrior out of the city in order to protect my worker, forcing a luxury slider use from size 2. A disaster...
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Then I lost a third warrior to a hut, then disease stroke and then Xerxes asked for 13 gold at a point I had 14 gp and -2 gpt and then he came with 4 archers and then he wanted Bombay in order to sign peace and Delhi fell in 1400 BC. An embarassing loss with such a good land...
 
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