Emperor (with some pacifistic Indian restrictions leading to a possible space race or diplomatic VC), huge, other map details random. Tech trading in ancient age, culture flips and philosophy bonus are all off. I do not like re-starting and I always play huge, so good starting positions like this are not an every day event for me and I do not want to mess up.
I do not have a 4-turn settler factory unless I get a single bonus in either food or shield, right? I see three options.
1. Build on the spot, not losing a tempo. The city is never going to use the coastal square, but the shape of the land makes it quite likely I can cover all those sea squares with other cities, so being 1 square off sea doesnt matter much, it looks like an exception to the rule. Only a wheat on the two dark floodplains or a cow in the west grassland or the east plain will support a factory.
2. Move at 3. Lose a tempo. Ideal coastal city with minimum sea squares (two). Still space for other coastal cities to cover the rest of sea squares. A cow in 3 dark plain tiles (or whatever that tile 6 of the mountain is) will support a settler factory.
3. Move at 4. Lose a tempo. Dangerous position as far as the sea tiles are concerned, depending the shape of the coastland. I found on the only bad tile my starting position contains, thus cheating (2f-1s from the start). Reveal a significant number of squares that may contain the +1 food bonus I need compared to the other two options.
"What say you?"
I do not have a 4-turn settler factory unless I get a single bonus in either food or shield, right? I see three options.
1. Build on the spot, not losing a tempo. The city is never going to use the coastal square, but the shape of the land makes it quite likely I can cover all those sea squares with other cities, so being 1 square off sea doesnt matter much, it looks like an exception to the rule. Only a wheat on the two dark floodplains or a cow in the west grassland or the east plain will support a factory.
2. Move at 3. Lose a tempo. Ideal coastal city with minimum sea squares (two). Still space for other coastal cities to cover the rest of sea squares. A cow in 3 dark plain tiles (or whatever that tile 6 of the mountain is) will support a settler factory.
3. Move at 4. Lose a tempo. Dangerous position as far as the sea tiles are concerned, depending the shape of the coastland. I found on the only bad tile my starting position contains, thus cheating (2f-1s from the start). Reveal a significant number of squares that may contain the +1 food bonus I need compared to the other two options.
"What say you?"
Last edited: