TimTheEnchanter said:
It would be interesting to see the math comparing the "cost" of stressing science (in delays to earliest expansion through limited rush buying) vs. the "cost" of delaying monarchy (delaying the accelerated food growth) a bit later because science was not stressed.
Here is my take on this:
Because of oedo years any delay in discovering Monarchy that does not change the date you switch to Monarchy are worthwhile. If you miss the oedo year, Monarchy is delayed 4 turns. The benefits of Monarchy are:
1. Extra food per turn per city on grass. Extra food per food special (wheat, fish, oasis, pheasant, spice, fruit, ...)
2. Extra shield on shield specials (Peat, Oil, ...)
3. Extra arrow on arrow specials.
4. Less corruption
5. More flexibility with the Tax/Lux/Sci setting
6. Better unit support system (3 per city as opposed to 1 per citizen)
2,4, and 5 above are of negligible practical significance in the early part of the game (my focus is on -4000 to -1000). 3 is of practical significance when you have a Whale within city radius. Since whales are fairly abundunt and the most valuable special to have, this occurs on a frequent basis. 6 matters when there are no closeby huts or the hut does not give you a None unit. In either case your first city gets stuck with a supported unit and when it produces its first settler and goes back to size 1, it has to pay 1 shield of support while the settler is making its way to its city site. 1 is the most important benefit.
Unless one gets a significant number of start up techs, one has about 4 cities by the time one discovers Monarchy (Peaster probably has more). I assume that all cities are on grass, two have access to a whale, and one has access to another food special. (I believe this assumption is reasonable as we seek the specials out and try to build cities that take advantage of them.)The benefits of 4 turns of Monarchy through numbers 1 and 3 (ignoring 6) above are thus: 4x4 food + 4x1 food + 4x2 arrow = 20f + 8a.
Now let us look at the benefit of establishing a city earlier. Again I assume that the city is on grass and give it a 50% chance of having a whale, and 25% chance of having another food special. The food special does not matter sicne we are in despotism (unless it is fruit, but that is negligible). The city produces 4f+2s+1a without special (assuming shielded grass) and 4f+3s+3a with a whale for an expected value of 4f+2.5s+2a. 2f are consumed so it leaves us with 2f+2.5s+2a per turn.
Given that most often I can switch from shielded grass (2f+s) to forest (f+2s) the above become equivalent to 20s+8a (for Monarchy) and 4.5s+2a per turn for a city.
The conculsion: Delaying Monarchy by an Oedo cycle (4 turns) is justifiable if you can get 5 or more settler-turns in return (for example produce two settlers one two turns earlier and another three turns earlier)