morchuflex
Emperor
Hello.
Each time I start a new game, I wonder: what should my worker do on the very first tile he's going to improve? A road or a mine? (to make things easier, we'll assume the city has nothing worth irrigating in its radius).
- A mine will improve production, helping the city building troops and settlers. However, it is a long task compared to a road.
- A road will be finished sooner and help me discover pottery ASAP, which in turn will help city growth.
It will also (though marginally) speed up exploration (my warriors will move 2 tiles instead of one the turn they leave the city).
However, it will delay the mine by 3 turns.
I've read (in some great war academy articles) that experienced players always build mines first; but, at least for the very first tile, I think a road is a better choice if your civ doesn't start with pottery.
Perhaps I should run some comparative tests... What do you think?
Each time I start a new game, I wonder: what should my worker do on the very first tile he's going to improve? A road or a mine? (to make things easier, we'll assume the city has nothing worth irrigating in its radius).
- A mine will improve production, helping the city building troops and settlers. However, it is a long task compared to a road.
- A road will be finished sooner and help me discover pottery ASAP, which in turn will help city growth.
It will also (though marginally) speed up exploration (my warriors will move 2 tiles instead of one the turn they leave the city).
However, it will delay the mine by 3 turns.
I've read (in some great war academy articles) that experienced players always build mines first; but, at least for the very first tile, I think a road is a better choice if your civ doesn't start with pottery.
Perhaps I should run some comparative tests... What do you think?