Abandon City?

rschissler

King
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I have a city that I conquered from a enemy civ and it initially had 8 resistors. I placed a huge stack of military units in the city to qwell the resistance, but after many, many turns, there was still a resistance. I was afraid of it flipping to the other side, and I needed the garrisoned troops for other operations, so I removed the troops and did an abandon city. Of course the city then disappeared.

What do you think of this strategy? I could now settle a new city and have to start over, but with the resistance it wasn't producing anything anyway, so what do you think of this?
 
Well, for one, abandon a city with a majority population of a different civ is handled like raizing it, gives you a huge reputation hit with the civ you are at war with, and a slight one with any other civ. So, when I usually try not to raze/abandon them, unless I don't care about my rep in the game.

I usally starve the city down. That is make all inhabitants entertainer and starve them down. I might be mistaken here, but the entertainers also reduce the "resistance". To speed the process up, I usually also hurry-settlers, to drop the population faster. If in a goverment that allows it, I hurry projects or settlers through killing the population.

I then starve them down to 1, 2 or 3 and will have later a city with my own, loyal citizens.

You also could work with the luxus-slider and look that the city is connected with your trade network, so that the inhabitants benefit of luxury-goods.

On the other hand, having some settlers ready, one might just raze the enemy cities and replace them.
 
Originally posted by rschissler
What do you think of this strategy? I could now settle a new city and have to start over, but with the resistance it wasn't producing anything anyway, so what do you think of this?

I usually station a lot troops to squeeze out all resistance within 1 turn. Whether or not the resistance end, once my units completely heal, I would move all my troops immediately and leave that city undefended. From what I have observed so far, resistance rarely (more like never) cause the city to flip. If it flips, I just have to retake it again (no biggie there).
 
You cannot make settlers, workers, or specialists (i. e. entertainers) out of resisters, so if your city is filled with resisters that won't go away, you have to quell them first. Resisters don't consume any food so you can't starve them either. Place more troops in the city, or wait for a peace treaty with their homeland and then try placing a large garrison there.
 
Krayzeenbk wrote:

Resisters don't consume any food so you can't starve them either.

:confused: Resisters do consume food, actually.

The center square of a city always produces food. If you have a small city, with all resistors, they will survive. But large cities can be decimated by entertaining them to death.

Of course, if you don't have the military strength to smack down resistors, it won't matter anyway.

Btw...Even if you quash a resistance, you may still have to deal with civil disorder. (Same problems, different cause.)
 
I tried clicking on the resistors to make them entertainers but got a message box saying something like 22% complain of overcrowding and 78% complain of aggression against our country. So I couldn't change them to entertainers.

As far as military strength to qwell the resistance, I had a couple dozen troops stacked in the city, with no effect.
 
Originally posted by SuperSpearMan
Krayzeenbk wrote:



:confused: Resisters do consume food, actually.

The center square of a city always produces food. If you have a small city, with all resistors, they will survive. But large cities can be decimated by entertaining them to death.

Of course, if you don't have the military strength to smack down resistors, it won't matter anyway.

Btw...Even if you quash a resistance, you may still have to deal with civil disorder. (Same problems, different cause.)

I have never seen a resister consume food. Behold the screenshot below. Notice how there is 1 worker and one entertainer. Together they consume 4 food. Then there are lots of resisters. The city center produces 2 food, + 2 food from the working citizen. This means the city will not starve, yet it has a huge number of resisters, and the resisters are not tallied in the food consumed box (labeled 1). Therefore I conclude resisters consume no food, and you are indeed :confused:

The fact that the center square of a city always produces two food means that a size one city with 1 resister will grow, though I don't know if it can be kept from civil disorder. In any case, you are wrong. You cannot starve resisters, that I know for sure.
 

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I have never seen a resister consume food

That is true, resistors don't consume food like "normal". Yet, if in this city is a lack of food, not the citizens you have under control starve, the resistors starve. So, starving resistors is actually made easier this way.

So, in your screenshot, if you remove the working citizen from the field and make him an entertainer, in the next round, there'll be a resistor less.


http://www.civfanatics.com/civ3acad_resistance_revealed.shtml


Two last notes on resistors: They are the first in line to die from starvation and disease, so if you can’t quell ‘em, starve ‘em! That is, assuming you don’t care about losing potential future productive citizens. Also, the number of resistors in a city affects how likely it is to culture flip (see this thread on culture flipping).
 
I tried clicking on the resistors to make them entertainers but got a message box saying something like 22% complain of overcrowding and 78% complain of aggression against our country. So I couldn't change them to entertainers.

As far as military strength to qwell the resistance, I had a couple dozen troops stacked in the city, with no effect

Well, with so many troops, in the next turn, there should be a pop-up coming like " X-resistors qwelled in city". Those "normal" citizens can than be made to entertaines, that is, if their not unhappy. And with so many troops, you should be able to quell a lot. That's strange actually. That could mean, you already razed/abandoned a lot of cities of them and they really hate you because of that and your civ is a cultural dwarf compared to their civ. But even then, if you, as you say, have more then 20 units in the city, assuming they are not artillery, that should do the job in a few turns.


I suggest reading this article.

http://www.civfanatics.com/civ3acad_resistance_revealed.shtml
 
See the pic below for what I have seen most often in my games. OTOH I did see one resister die today when starving this city, so I guess you are right. They do by no means seem to be "first in line" though. Perhaps WillJ was starving a city with a large % of resisters, since the chance a resister will die seems proportional to the % of citizens that are resisters (in other words, it seems to be random, though this will need to be tested).
 

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See the pic below for what I have seen most often in my games. OTOH I did see one resister die today when starving this city, so I guess you are right. They do by no means seem to be "first in line" though. Perhaps WillJ was starving a city with a large % of resisters, since the chance a resister will die seems proportional to the % of citizens that are resisters (in other words, it seems to be random, though this will need to be tested).

Ooops. I never noticed that. But it I think it's like you say, because there are usually more resistors, chances are higher it takes them out first, which is usually the impression I got. Which makes starving in my expirience so suited for getting rid of resistors. (but I starve anyway, I'm suspicous of people tending to like cultures of other civs more then mine, or wanting me to stop attacking their homeland).
 
Hehe ;) in my experience, I have quelled lots of resisters on the same turn as the first starvation, and then I would not care to count them, so by the time I would get the chance to keep track of them, it would appear that only non-resisters were starving, because they were the majority. Resisters eating no food sort of reinforced this notion, so what effectively happens depends on your playing style ;)
 
There are no (or very few) resistors when you artillery or bomb the city down a few sizes before you take it. Then you don't worry about having to raze or abandon. So no rep hit. Less chance of flip, etc.
 
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