AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 3,052
What I'm requesting is something akin to a drop down menu in-game and the ability for modders to give the same Civ different but mutually exclusive abilities.
It is essentially the same logic which was used for Eleanor, only in this case it wouldn't be across Civs.
Example:
American Empire
Abilities
Founding Fathers - All Diplomatic policy slots in the current government are converted to Wildcard policy slots. +1 Diplomatic Favor per turn for each Wildcard slot in the current government.
Mother of Exiles - +25% Immigration pull to Cities with +1 Amenities. +50% if +3 Amenities or above. (I know immigration doesn't actually exist in the game... yet!).
Leaders
Theodore Roosevelt - Units receive +5 Combat Strength on their home continent. +1 Appeal to all tiles in a city with a National Park. Gain the Rough Rider unique unit with Rifling.
Abraham Lincoln - Gains +5% bonus to Production/Culture/Science/Gold in all cities for each Free City originally founded by America. Free Cities originally founded by America may not be conquered by or flip to other Civilisations, unless when at war with America.
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Just like linking a single leader to a single Civ was too restrictive in Civ V, being stuck on a single ability makes it cumbersome if you want to edit the ability. You either play with a mod which changes it, or you play with a mod which adds, for instance the United States as a new Civ, which would just be a complete copy of the American Empire, including the Leader, with the only difference being the ability.
Optimally I'd be able to get into mod buddy and create a new ability which automatically gets attached as an option for the American Empire in-game.
This would also allow you to randomise the abilities when starting a new game.
It would also contribute towards replayability. Rather than depending on Leaders for variety, having two abilities and two leaders for the same Civ might allow for more interesting combinations.
E.g.:
Roosevelt + Founding Fathers
Roosevelt + Mother of Exiles
Lincoln + Founding Fathers
Lincoln + Mother of Exiles
It is essentially the same logic which was used for Eleanor, only in this case it wouldn't be across Civs.
Example:
American Empire
Abilities
Founding Fathers - All Diplomatic policy slots in the current government are converted to Wildcard policy slots. +1 Diplomatic Favor per turn for each Wildcard slot in the current government.
Mother of Exiles - +25% Immigration pull to Cities with +1 Amenities. +50% if +3 Amenities or above. (I know immigration doesn't actually exist in the game... yet!).
Leaders
Theodore Roosevelt - Units receive +5 Combat Strength on their home continent. +1 Appeal to all tiles in a city with a National Park. Gain the Rough Rider unique unit with Rifling.
Abraham Lincoln - Gains +5% bonus to Production/Culture/Science/Gold in all cities for each Free City originally founded by America. Free Cities originally founded by America may not be conquered by or flip to other Civilisations, unless when at war with America.
---
Just like linking a single leader to a single Civ was too restrictive in Civ V, being stuck on a single ability makes it cumbersome if you want to edit the ability. You either play with a mod which changes it, or you play with a mod which adds, for instance the United States as a new Civ, which would just be a complete copy of the American Empire, including the Leader, with the only difference being the ability.
Optimally I'd be able to get into mod buddy and create a new ability which automatically gets attached as an option for the American Empire in-game.
This would also allow you to randomise the abilities when starting a new game.
It would also contribute towards replayability. Rather than depending on Leaders for variety, having two abilities and two leaders for the same Civ might allow for more interesting combinations.
E.g.:
Roosevelt + Founding Fathers
Roosevelt + Mother of Exiles
Lincoln + Founding Fathers
Lincoln + Mother of Exiles
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