I love it. Simply. But it is faulty.
I can see that you go evil when using slavery, for instance, but going to war is not sinnonimous of being evil. Specially if you are defending yourself. So I dont see why you go evil when adopting the war-oriented civs. This ruins your game, as your network of political relations is broken when you are attacked. It is bad even before that, because you must prevent the incoming wars and produce high-promoted army before you are attacked, for which you need to adopt the corresponding civics.
Appart from that, the system is a must have for all mods from now on. "Dinamic alignement"... nice... like you forge your life (and relations) with your own actions.
I can see that you go evil when using slavery, for instance, but going to war is not sinnonimous of being evil. Specially if you are defending yourself. So I dont see why you go evil when adopting the war-oriented civs. This ruins your game, as your network of political relations is broken when you are attacked. It is bad even before that, because you must prevent the incoming wars and produce high-promoted army before you are attacked, for which you need to adopt the corresponding civics.
Appart from that, the system is a must have for all mods from now on. "Dinamic alignement"... nice... like you forge your life (and relations) with your own actions.