About the broader alignement system

tatva

Chieftain
Joined
Apr 14, 2010
Messages
46
I love it. Simply. But it is faulty.

I can see that you go evil when using slavery, for instance, but going to war is not sinnonimous of being evil. Specially if you are defending yourself. So I dont see why you go evil when adopting the war-oriented civs. This ruins your game, as your network of political relations is broken when you are attacked. It is bad even before that, because you must prevent the incoming wars and produce high-promoted army before you are attacked, for which you need to adopt the corresponding civics.

Appart from that, the system is a must have for all mods from now on. "Dinamic alignement"... nice... like you forge your life (and relations) with your own actions.
 
I love it. Simply. But it is faulty.

I can see that you go evil when using slavery, for instance, but going to war is not sinnonimous of being evil. Specially if you are defending yourself. So I dont see why you go evil when adopting the war-oriented civs. This ruins your game, as your network of political relations is broken when you are attacked. It is bad even before that, because you must prevent the incoming wars and produce high-promoted army before you are attacked, for which you need to adopt the corresponding civics.

Appart from that, the system is a must have for all mods from now on. "Dinamic alignement"... nice... like you forge your life (and relations) with your own actions.

We're planning alot of work with it. At the moment, it's an awesome idea but not fully implemented... Grey Fox did the initial work, the FF team did more, and I added perturn shifts (only used by religions atm, though the code exists for nearly everything).

I have an idea that will make it much better (rather, an idea of Xienwolf's that I will implement; Helps make it harder to flipflop between alignments, which is good), and there will be redesigns for civics/units/buildings/etc. While doing those, we're going to fully implement BA, and likely remove the ability to turn it off... Too difficult to balance for that successfully if you can remove it.
 
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