Absolutely blown away by this game

Menocchio

Prince
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Mar 18, 2021
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This is undoubtedly preaching to the choir, but I decided to install this game on a whim last week after buying it in a sale who knows how long ago, and wow! Old World is a masterclass in design that keeps me coming back game after game. It's so refreshing to have an AI that presents a real challenge even on lower difficulties with how nasty it can get at warfare. Playing newer Civ titles it feels either like a breeze or that you've essentially got to exploit the game in order to overcome all the free stuff the AI players get; meanwhile in Paradox strategy games the challenge is in choosing a deliberately worse-off start because the AI typically struggles to keep up with a human opponent. Old World's design keeps things on a level playing field: both myself and the Assyrians have a similar number of moves we can make each turn with the orders system, meaning both battlefield tactics (what units you use, their generals, your positioning) and strategy (your war economy and logistics) actually matter.

And that's before getting to the characters and events! It's been a long, long time since I played a game so organically good at making a coherent narrative. In my latest game as Kush I was recovering from a bruising war with the Greeks when they gave me an ultimatum: either I could install a Greek viceroy to control much of my kingdom, or war. With the game's systems being what they are, it was a real choice: do I hand over some autonomy now to make a power play for autonomy later, or risk outright conquest if I fail now? I chose the latter, and despite the Greeks fielding deadly crossbowmen and hordes of militia, I'd built up my capital such that it could send a horse archer running to the frontlines every 2 turns. The two earlier Greco-Nubian Wars had been decided against me because my society of wealthy builders and poets were ill-prepared to pivot to making war rather than love, but a chance event established a cavalry cult in Meroe and my builder queen could helpfully rush military infrastructure. After the war's end and the absolute destruction of Greece I looked over my cities to find that there was little left of the culture and faith of peacetime: many citizens were officers now, and every single city had a complex of strongholds and garrisons and barracks to fuel a single-minded military machine. The army that resulted demanded to be used, and generations of war with the Greeks had created a ruling class disinterested in trade or construction, instead with ambitions to conquer Persia—so ended the age of Antiquity, with the continent split in two between Assyria and Kush. Once great powers in their own right, no one spoke of the Romans, the Greeks, or the Vandals anymore.

I look forward to trying out more of the civilisations in the game: so far I've had great fun as Carthage, Egypt, Greece, Aksum, and Kush. I'd be definitely excited if they added more as well, because I think at the very least Maurya and Buddhism (to expand Sacred and the Profane) would be a real natural fit.

I've got some quibbles too so far, but they're few: maybe it's just my luck, but I've found it really easy to keep families satisfied. Foreign countries and tribes are another story, but sooner or later I've got all the families with something like +500 opinion and there's no question of their loyalty. I even had a regent usurp the ruling dynasty and although the would-be king was "plotting" it never came to anything, poor guy. Some of the newer civilisations, namely Aksum and Kush, also feel more "fully featured" than the original set, with unique buildings and mechanics rather than just bonuses.

Finally, as a historian, I think it's wrong that there's a distinct law dichotomy between "Slavery" and "Freedom." More realistically in this time period the distinction was between slavery and serfdom, and the "freest" civilisations we think of, the Romans and Greeks, also had the most deeply-embedded slave societies. The great historian of slavery and ancient economies, Moses Finley, famously put it this way: "One aspect of Greek history is the advance, hand in hand, of freedom and slavery."
 
Maybe I am just a bad player, but in early mid game I am struggling with unhappy families and fighting civil wars. It is not too bad, though. Keeps you busy and on your toes.

Character role playing is fun but occasionally frustrating if I am not getting proposed to or my spouse appears to be impotent/gay/whatever and no kids in sight. On one occasion, I was planning to assassinate the spouse because my queen was not getting pregnant. Then, just next year new heir was born. Lucky guy.
Characters may have side affairs but it rarely leads to interesting events. It is also legit (albeit rare) to have two spouses.

This game has so many interesting aspects.
 
With a few more games under my belt, I've found that
Maybe I am just a bad player, but in early mid game I am struggling with unhappy families and fighting civil wars. It is not too bad, though. Keeps you busy and on your toes.
With a few more games under my belt, I've found that you can get yourself into a graveyard spiral of empire management if discontent keeps racking up in your cities: family opinion gets a huge hit from discontent, and the rebel units that spawn will cause even more discontent; an unpopular ruler or some choice conversions (having all three families part of different religions before you can convert them is rough!) can make it so much worse. The way all of the game's systems interact is really something beautiful.
 
Rebels themselves won't actually cause additional discontent, but yeah it's absolutely possible to find yourself in a deep crisis due to family relations.
 
Hi dev, thanks for the game! Don't rebel units cause discontent like others do when they attack the city centre? I'm used to seeing -10 frowny face popups when some enemy slingers are slapping away at one of my towns.
 
Character role playing is fun but occasionally frustrating if I am not getting proposed to
Its easy to miss options in the game, so just in case, I wanted to note that you do have the ability to seek out a spouse yourself. Its a leader mission that lets you marry someone from your court or seek out a spouse from a tribe of your choice or a competing nation of your choice. The tribe and nation missions will result in your getting two possible spouses to choose from (or you can reject them both).
 
Hi dev, thanks for the game! Don't rebel units cause discontent like others do when they attack the city centre? I'm used to seeing -10 frowny face popups when some enemy slingers are slapping away at one of my towns.

No, they used to but a few updates ago we made Rebels attacks not cause additional discontent, to avoid the spiraling feeling some players thought felt unfair. It wasn't actually having any significant effect, it'd take 10 rebel attacks to drop family opinion by another 20 opinion, but the current way is probably better.
 
Oh, I see! That's definitely a good change. I was pleasantly surprised to see that units I'd recruited in one family's city had a malus for fighting against rebel units from that same city.
 
Its easy to miss options in the game, so just in case, I wanted to note that you do have the ability to seek out a spouse yourself. Its a leader mission that lets you marry someone from your court or seek out a spouse from a tribe of your choice or a competing nation of your choice. The tribe and nation missions will result in your getting two possible spouses to choose from (or you can reject them both).
Yes, I already forgot this one... I found this only recently. The UI design is quite good, but it is scattered to the left, top and right. I find it difficult to recall if you took a break from the game.
 
Yes, I already forgot this one... I found this only recently. The UI design is quite good, but it is scattered to the left, top and right. I find it difficult to recall if you took a break from the game.
I rely heavily on the reminders, but there are some things like seeking a spouse that don't appear on the reminders list for each turn. I haven't looked to see if this is customizable and if I can add more things like "get a spouse" to it.
 
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