Accelerated production = completely different strategy?

Pyrrhos

Vae Victis
Joined
Mar 15, 2007
Messages
712
With improvements costing half shields, 1 pop = 20 shields and population replaced twice as fast (in sum 4x as fast as under normal production), you'd have to be a fool to opt for republic instead of despotism.

1. Three turns to go from pop one to two (used to produce a unit) and your first sacrifice for a ...... (say Temple if religious).
2. One turn to replace pop, six turns to reach pop four (used to build more units) and a sacrifice for Granary.

From here on, once every two or four turns can see a sacrifice for an improvement. If the town needs to grow, build units. Put gold made aside for purchasing techs and upgrading your units. Way too powerful for my liking!

With the game set to normal production, cash rush and Republic beats everything until Democracy is available.

Agree/disagree?
 
With Accelerated Production on, you can win easily with Despotism, yes. But as a Republic, you can win just as easily and be really rich. If you play on Chieftain or Warlord with Acclerated Production, you almost have to physically handicap yourself to lose, it's so easy.
 
AP was intended to speed up MP games, not for the AI to use. Humans could get in an MP faster than it otherwise would take. It sucks for solo play.
 
If you play on Chieftain or Warlord with Acclerated Production, you almost have to physically handicap yourself to lose, it's so easy.
Physically? As in real life? I could see it being hard to win the game with your hands chopped off.

Jokes aside, AP is not meant to be played alone, only in multiplayer. So strategies for it are not really discussed, since it is not the real game.
 
I used to play it a lot, when I first started. Unaccelerated is way better as it cripples the AI more than the player. The AI has no understanding of how to develop tiles so its slow to build mines and hook up resources. In the end it gets round to it but the player has turns where their overal production and growth outweigh the AIs significantly. As the levels get harder its even more noticeable.
 
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