Add scout at startup

Ninja2

Great Engineer
Joined
Nov 17, 2005
Messages
1,142
Location
Denmarkia
If I want to add one scout to all civs at startup... where would I do that?
 
Assign it to every civ in CIV4CiviliazationInfos.xml

In each civ's entry there is a block :
Code:
			<FreeUnitClasses>
				<FreeUnitClass>
					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
					<iFreeUnits>1</iFreeUnits>
				</FreeUnitClass>
			</FreeUnitClasses>

Change it to :

Code:
			<FreeUnitClasses>
				<FreeUnitClass>
					<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
					<iFreeUnits>1</iFreeUnits>
				</FreeUnitClass>
			        <FreeUnitClass>
					<UnitClassType>UNITCLASS_SCOUT</UnitClassType>
					<iFreeUnits>1</iFreeUnits>
				</FreeUnitClass>
			</FreeUnitClasses>

That free scout will be in addition to the scout or warrior that every civ already gets - that one is controlled by whether or not they have Hunting. Scout if they do, Warrior (actually best 'Melee' class unit they have the tech for) if they don't.
 
Okay, thanks for the info! :)
 
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