Kaiserisak
Chieftain
- Joined
- Apr 15, 2008
- Messages
- 31
Hello,
More than ten years ago I created a small mod that combined a 50 civ dll with a world map, did some geographic changes to make natural borders more of a thing, and some other stuff, to create what I still consider a quite decent Civ4BtS experience.
I recently went back to this mod with the intent of increasing the number of civs on the map, with a 100 civ dll that I found here on civfanatics. I also downloaded the modular civilization modpack CIV.
Then I took the dll into my old mod-folder, and started adding civs.
First, I added the Assyrian Empire and Bengali Empire, which went fine.
However, when I am adding the next civilization (on team 52), the game crashes when loading the worldbuilder save inside the mod (that is, when loading the screen to pick civ).
I have tried with different civilizations, including the Firaxis-built like Byzantine, so it does not look to be a problem with the civs itself.
The crash I get is the classic runtime error.
Anybody have any idea what to try? The way I added the first two civs were just in the worldbuilder save, including units on the plot tile, and it worked perfectly fine. But for some reason, no matter what I do, it crashed when I try to add the next civ. Where should I start?
More than ten years ago I created a small mod that combined a 50 civ dll with a world map, did some geographic changes to make natural borders more of a thing, and some other stuff, to create what I still consider a quite decent Civ4BtS experience.
I recently went back to this mod with the intent of increasing the number of civs on the map, with a 100 civ dll that I found here on civfanatics. I also downloaded the modular civilization modpack CIV.
Then I took the dll into my old mod-folder, and started adding civs.
First, I added the Assyrian Empire and Bengali Empire, which went fine.
However, when I am adding the next civilization (on team 52), the game crashes when loading the worldbuilder save inside the mod (that is, when loading the screen to pick civ).
I have tried with different civilizations, including the Firaxis-built like Byzantine, so it does not look to be a problem with the civs itself.
The crash I get is the classic runtime error.
Anybody have any idea what to try? The way I added the first two civs were just in the worldbuilder save, including units on the plot tile, and it worked perfectly fine. But for some reason, no matter what I do, it crashed when I try to add the next civ. Where should I start?