turingmachine
Emperor
- Joined
- May 4, 2008
- Messages
- 1,438
First, is there a way to make a specific tile visible (no Fog of War, can see units, etc.) with lua? (I see Plot.ChangeVisibilityCount, is this what's used?)
However, I don't want to make the tile permanently visible for the rest of the game.
Essentially, I want to trigger visibility over an are after a certain event, then the next turn my visibility reverts back to want I could normally see through my units and cities. I can't just set the viability to none manually because it might be too much to keep track of the plots to the next turn (one instance is tied to a moving unit).
I see Plot:UpdateVisibility(). does anyone know what that does.
However, I don't want to make the tile permanently visible for the rest of the game.
Essentially, I want to trigger visibility over an are after a certain event, then the next turn my visibility reverts back to want I could normally see through my units and cities. I can't just set the viability to none manually because it might be too much to keep track of the plots to the next turn (one instance is tied to a moving unit).
I see Plot:UpdateVisibility(). does anyone know what that does.