Shaitan
der Besucher
This poll is informational as there was no real discussion on the topic. CT will need to use whatever feedback is generated to decide what to do in the chat 5 1/2 hours away.
The idea is similar to DZ's size 12 plan but this one is a size ~20 plan. Add workers to our high production centers as soon as hospitals are built. A high production center would be a city that can achieve 100 shields per turn at their maximum effective population. Anything between 51-99 spt maximum possible isn't worth more than 50 spt (as far as building panzers goes) so those cities would not be elligible.
In The North Province we have 3 elligible cities: Bavaria, Kuhkaff and Starke. What I propose for TNP (and this can be a model for other provinces) is:
The benefit in TNP will be 2 cities that can produce a panzer every turn and a 1 turn drop in army production (Kuhkaff). The cost will be approximately 20 workers right away, up to 26 maximum.
EDIT: After further review, hospitals will take 2 turns in each city if they are put at the top of the queue right away. Army production will drop from 6 turns to 4.
The idea is similar to DZ's size 12 plan but this one is a size ~20 plan. Add workers to our high production centers as soon as hospitals are built. A high production center would be a city that can achieve 100 shields per turn at their maximum effective population. Anything between 51-99 spt maximum possible isn't worth more than 50 spt (as far as building panzers goes) so those cities would not be elligible.
In The North Province we have 3 elligible cities: Bavaria, Kuhkaff and Starke. What I propose for TNP (and this can be a model for other provinces) is:
- Hospitals in Bavaria, Kuhkaff and Starke right away. Not rushes, just put to the top of the queue. This will take between 1 and 3 turns.
- Immediately add workers to these cities until they are saturated at their current land improvement states. That is, stable population using the tile improvements in place right now. No sense adding a worker if the pop is going to starve to death.
- Reevaluate for tile improvement changes to bring them to their maximum effective populations or 100 shields/turn, whichever comes first. A spt over 100 doesn't matter right now so even if the city could support more population and get more shields no workers would be added if the spt is already 100.
The benefit in TNP will be 2 cities that can produce a panzer every turn and a 1 turn drop in army production (Kuhkaff). The cost will be approximately 20 workers right away, up to 26 maximum.
EDIT: After further review, hospitals will take 2 turns in each city if they are put at the top of the queue right away. Army production will drop from 6 turns to 4.