Adding Civs to Final Frontier

Kurashio

Chieftain
Joined
Jun 1, 2008
Messages
3
Hi. I've been trying to mod Final frontier using the guides posted on this forum. To start, I've been trying to add a new civ. However it seems that the process to add civs in Civ4 doesn't work for Final Frontier.

First of all, the game will refuse to read any extra XML files that you post under assets/text. I've been trying to get around that by inserting the text portions into the Pedia and objects files that are already there. However, that isn't working right. The pedia text doesn't show up at all.

Also, the 2d art I made into .dds don't show up even though the art define and leaderhead define XML's are definitely pathed right to my custom .dds files. All I see is a pink square in game where my image should be. The .dds files are also within the spec's that the civ addition guide specified.

Also, the leader traits already in the game are named after the civ they represent. This is frustrating because it sticks the title of a different civ right next to yours when describing your leader. I'd like to make some new traits, but not sure where to do that.

Can anyone here help or tell me what I need to do different to mod Final Frontier?
 
Well, with replys not forthcoming, I decided to go over the XML code again and see if there was anything I missed.

gametextinfo still will not load. It gives a error that the file has a top level error in line 1,1 which happens to be the XML opening line. However, this line is a direct bit for bit copy from the line being used by Objects and Pedia files already listed under assets/XML/Text :confused:

A few code errors were the reason the pedia text and other issues were occurring. If you divide your gametextinfo into object and pedia halves and paste them into the respective file already under text, it will work.

EDIT: whoops, spoke too soon, I guess i did fix everything up. My problem is now this: I've found the leader traits XML file for FF, BUT, I really don't know what the functions are. I'm sure with time I'll figure it out..but I don't have much time. : /

Also, I need to think up 19 city names and insert them.

And, seriously..Final Frontier needs WAY more techs, units and civs. Whats the point of all the flashy new graphics and crap if you arn't going to put in a GAME.
 
I'm using notepad++ and I figured out the problem. It needed admin status because I am a vista user. -_-

As for the traits, I was afraid you'd say that. The bonuses of a 'trait' are all over the place. They can be found in buildinginfo(building cost reduction bonuses) in traitinfo(intrinsic stuff like, health, happy, commerece, ect) and apparently in python. Some traits probably in python: paradise's mag lev in every city (no option for that in XML's) and syndicates special trade bonuses.

I miss the days of SMAC text files..

I did finish my civ tho. I made a new trait based on some intrinsic stuff in the traitinfo section.

Bonus:
+3 health/city
+10% science
Double production speed of Habitation units.

Starts with Planetary exploration.

Played a bit but got tired of it. All this work and not even playin it. This mod reallllly need more tech, units, ect to make it really worth playing. I REALLY do need a new SMAC, I hate ancient history, gimme humanity's future any day.

EDIT:I'm gonna DL the MOO2 pack and merge my mod with it. Hopefully that will help out.
 
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