<GameData>
<Traits>
<Row>
<Type>TRAIT_WILL_OF_THE_SCARLETT_EMPRESS</Type>
<Description>TXT_KEY_TRAIT_WILL_OF_THE_SCARLETT_EMPRESS</Description>
<ShortDescription>TXT_KEY_TRAIT_WILL_OF_THE_SCARLETT_EMPRESS_SHORT</ShortDescription>
<CapitalBuildingModifier>20</CapitalBuildingModifier>
<PlotBuyCostModifier>-33</PlotBuyCostModifier>
<GreatGeneralRateModifier>33</GreatGeneralRateModifier>
<GreatGeneralExtraBonus>15</GreatGeneralExtraBonus>
<AbleToAnnexCityStates>true</AbleToAnnexCityStates>
</Row>
<Row>
<Type>TRAIT_REVELRY_IN_SIN</Type>
<Description>TXT_KEY_TRAIT_REVELRY_IN_SIN</Description>
<ShortDescription>TXT_KEY_TRAIT_REVELRY_IN_SIN_SHORT</ShortDescription>
<CityUnhappinessModifier>100</CityUnhappinessModifier>
<PopulationUnhappinessModifier>-50</PopulationUnhappinessModifier>
<GoldenAgeDurationModifier>50</GoldenAgeDurationModifier>
<GoldenAgeMoveChange>1</GoldenAgeMoveChange>
<GoldenAgeCombatModifier>10</GoldenAgeCombatModifier>
</Row>
<Row>
<Type>TRAIT_SILVER_TONGUED</Type>
<Description>TXT_KEY_TRAIT_SILVER_TONGUED</Description>
<ShortDescription>TXT_KEY_TRAIT_SILVER_TONGUED_SHORT</ShortDescription>
<CityStateFriendshipModifier>100</CityStateFriendshipModifier>
<CityCultureBonus>2</CityCultureBonus>
<GreatPersonGiftInfluence>90</GreatPersonGiftInfluence>
<DOFGreatPersonModifier>10</DOFGreatPersonModifier>
</Row>
<Row>
<Type>TRAIT_ANCESTRAL_BLESSINGS</Type>
<Description>TXT_KEY_TRAIT_ANCESTRAL_BLESSINGS</Description>
<ShortDescription>TXT_KEY_TRAIT_ANCESTRAL_BLESSINGS_SHORT</ShortDescription>
<BonusReligiousBelief>true</BonusReligiousBelief>
<FreeBuilding>BUILDING_NAERALITH_ANCESTRAL_BLESSINGS</FreeBuilding>
</Row>
<Row>
<Type>TRAIT_LIVE_OFF_THE_LAND</Type>
<Description>TXT_KEY_TRAIT_LIVE_OFF_THE_LAND</Description>
<ShortDescription>TXT_KEY_TRAIT_LIVE_OFF_THE_LAND_SHORT</ShortDescription>
<CityUnhappinessModifier>-75</CityUnhappinessModifier>
<PopulationUnhappinessModifier>50</PopulationUnhappinessModifier>
<FreeBuilding>BUILDING_NAERALITH_LIVE_OFF_THE_LAND</FreeBuilding>
</Row>
<Row>
<Type>TRAIT_MENTALISM_MASTERY</Type>
<Description>TXT_KEY_TRAIT_MENTALISM_MASTERY</Description>
<ShortDescription>TXT_KEY_TRAIT_MENTALISM_MASTERY_SHORT</ShortDescription>
<FreeBuilding>BUILDING_NAERALITH_MENTALISM_MASTERY</FreeBuilding>
</Row>
</Traits>
<Trait_FreePromotionUnitCombats>
<Row>
<TraitType>TRAIT_LIVE_OFF_THE_LAND</TraitType>
<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_LIVE_OFF_THE_LAND</TraitType>
<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_LIVE_OFF_THE_LAND</TraitType>
<UnitCombatType>UNITCLASS_SETTLER</UnitCombatType>
<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_LIVE_OFF_THE_LAND</TraitType>
<UnitCombatType>UNITCLASS_WORKER</UnitCombatType>
<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
</Row>
<Row>
<TraitType>TRAIT_LIVE_OFF_THE_LAND</TraitType>
<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
<PromotionType>PROMOTION_SURVIVALISM_1</PromotionType>
</Row>
</Trait_FreePromotionUnitCombats>
<BuildingClasses>
<Row>
<Type>BUILDINGCLASS_TRAIT_BUILDING</Type>
<DefaultBuilding>BUILDING_NAERALITH_LIVE_OFF_THE_LAND</DefaultBuilding>
<Description>TXT_KEY_BUILDING_TRAIT_BUILDING</Description>
</Row>
</BuildingClasses>
<Buildings>
<Row>
<Type>BUILDING_NAERALITH_LIVE_OFF_THE_LAND</Type>
<BuildingClass>BUILDINGCLASS_TRAIT_BUILDING</BuildingClass>
<Cost>-1</Cost>
<PrereqTech>TECH_AGRICULTURE</PrereqTech>
<Help>TXT_KEY_BUILDING_NAERALITH_LIVE_OFF_THE_LAND_HELP</Help>
<Description>TXT_KEY_BUILDING_NAERALITH_LIVE_OFF_THE_LAND</Description>
<Civilopedia>TXT_KEY_BUILDING_NAERALITH_LIVE_OFF_THE_LAND_DESC</Civilopedia>
<Quote>TXT_KEY_BUILDING_NAERALITH_LIVE_OFF_THE_LAND_QUOTE</Quote>
<ArtDefineTag>MONUMENT</ArtDefineTag>
<NukeImmune>true</NukeImmune>
<HurryCostModifier>-1</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<IconAtlas>NAERALITH_CIV_ATLAS</IconAtlas>
<NeverCapture>true</NeverCapture>
<PortraitIndex>6</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_NAERALITH_MENTALISM_MASTERY</Type>
<BuildingClass>BUILDINGCLASS_TRAIT_BUILDING</BuildingClass>
<Cost>-1</Cost>
<PrereqTech>TECH_AGRICULTURE</PrereqTech>
<Help>TXT_KEY_BUILDING_NAERALITH_MENTALISM_MASTERY_HELP</Help>
<Description>TXT_KEY_BUILDING_NAERALITH_MENTALISM_MASTERY</Description>
<Civilopedia>TXT_KEY_BUILDING_NAERALITH_MENTALISM_MASTERY_DESC</Civilopedia>
<Quote>TXT_KEY_BUILDING_NAERALITH_MENTALISM_MASTERY_QUOTE</Quote>
<ArtDefineTag>MONUMENT</ArtDefineTag>
<SpecialistType>SPECIALIST_NAERALITH_NOBLE</SpecialistType>
<SpecialistCount>1</SpecialistCount>
<NukeImmune>true</NukeImmune>
<HurryCostModifier>-1</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<NoOccupiedUnhappiness>true</NoOccupiedUnhappiness>
<IconAtlas>NAERALITH_CIV_ATLAS</IconAtlas>
<NeverCapture>true</NeverCapture>
<PortraitIndex>8</PortraitIndex>
</Row>
<Row>
<Type>BUILDING_NAERALITH_ANCESTRAL_BLESSINGS</Type>
<BuildingClass>BUILDINGCLASS_TRAIT_BUILDING</BuildingClass>
<Cost>-1</Cost>
<PrereqTech>TECH_AGRICULTURE</PrereqTech>
<Help>TXT_KEY_BUILDING_NAERALITH_ANCESTRAL_BLESSINGS_HELP</Help>
<Description>TXT_KEY_BUILDING_NAERALITH_ANCESTRAL_BLESSINGS</Description>
<Civilopedia>TXT_KEY_BUILDING_NAERALITH_ANCESTRAL_BLESSINGS_DESC</Civilopedia>
<Quote>TXT_KEY_BUILDING_NAERALITH_ANCESTRAL_BLESSINGS_QUOTE</Quote>
<ArtDefineTag>MONUMENT</ArtDefineTag>
<NukeImmune>true</NukeImmune>
<GreatPeopleRateModifier>50</GreatPeopleRateModifier>
<HurryCostModifier>-1</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<IconAtlas>NAERALITH_CIV_ATLAS</IconAtlas>
<NeverCapture>true</NeverCapture>
<PortraitIndex>12</PortraitIndex>
</Row>
</Buildings>
<Building_TerrainYieldChanges>
<Row>
<BuildingType>BUILDING_NAERALITH_LIVE_OFF_THE_LAND</BuildingType>
<TerrainType>TERRAIN_PLAINS</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_NAERALITH_LIVE_OFF_THE_LAND</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_NAERALITH_LIVE_OFF_THE_LAND</BuildingType>
<TerrainType>TERRAIN_TUNDRA</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_NAERALITH_ANCESTRAL_BLESSINGS</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_NAERALITH_ANCESTRAL_BLESSINGS</BuildingType>
<TerrainType>TERRAIN_DESERT</TerrainType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>1</Yield>
</Row>
</Building_TerrainYieldChanges>
<Building_FeatureYieldChanges>
<Row>
<BuildingType>BUILDING_NAERALITH_ANCESTRAL_BLESSINGS</BuildingType>
<FeatureType>TERRAIN_FLOOD_PLAINS</FeatureType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_NAERALITH_ANCESTRAL_BLESSINGS</BuildingType>
<FeatureType>TERRAIN_FLOOD_PLAINS</FeatureType>
<YieldType>YIELD_FOOD</YieldType>
<Yield>-1</Yield>
</Row>
<Row>
<BuildingType>BUILDING_NAERALITH_ANCESTRAL_BLESSINGS</BuildingType>
<FeatureType>TERRAIN_OASIS</FeatureType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
</Building_FeatureYieldChanges>
<Building_LocalResourceOrs>
<Row>
<BuildingType>BUILDING_NAERALITH_MENTALISM_MASTERY</BuildingType>
<ResourceType>RESOURCE_NAERALITH_FRAEYALILLIES</ResourceType>
</Row>
</Building_LocalResourceOrs>
<Building_ResourceCultureChanges>
<Row>
<BuildingType>BUILDING_NAERALITH_MENTALISM_MASTERY</BuildingType>
<ResourceType>RESOURCE_NAERALITH_FRAEYALILLIES</ResourceType>
<CultureChange>2</CultureChange>
</Row>
</Building_ResourceCultureChanges>
<Building_ResourceYieldChanges>
<Row>
<BuildingType>BUILDING_NAERALITH_MENTALISM_MASTERY</BuildingType>
<ResourceType>RESOURCE_NAERALITH_FRAEYALILLIES</ResourceType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>2</Yield>
</Row>
</Building_ResourceYieldChanges>
<Trait_SpecialistYieldChanges>
<Row>
<TraitType>TRAIT_MENTALISM_MASTERY</TraitType>
<SpecialistType>SPECIALIST_NAERALITH_NOBLE</SpecialistType>
<YieldType>YIELD_NAERALITH_PIGMENTS</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TraitType>TRAIT_MENTALISM_MASTERY</TraitType>
<SpecialistType>SPECIALIST_NAERALITH_NOBLE</SpecialistType>
<YieldType>YIELD_GOLD</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TraitType>TRAIT_REVELRY_IN_SIN</TraitType>
<SpecialistType>SPECIALIST_NAERALITH_PRIEST</SpecialistType>
<YieldType>YIELD_SCIENCE</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<TraitType>TRAIT_REVELRY_IN_SIN</TraitType>
<SpecialistType>SPECIALIST_NAERALITH_PRIEST</SpecialistType>
<YieldType>YIELD_FAITH</YieldType>
<Yield>1</Yield>
</Row>
</Trait_SpecialistYieldChanges>
</GameData>[U][/U]