raystuttgart
Civ4Col Modder
Hi guys,
let me first explain, why I actually suggest this.
Currently the list of Founding Fathers is really extremely long.
It has simply grown and grown over the years as we have implemented new features.
Even by adjusting the balancing fo Founding Father points it is hard to get even close to getting them all.
(Unless you switch almost all Cities in endgame to producing FF-Points instead of Buildings.)
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Thus when thinking about it I might implement a GameOption to solve this problem.
(It would be activated as "default" but it could always be turned off in Custom Game.)
"Additional Political Points from Culture"
So basically your Culture (from your Cities) would also be converted to Political Points.
(Meaning additionally - not instead - to Political Points being generated from Liberty Bells.)
In XML there would also be a XML setting for the conversion rate.
(Default would be like 50% - but every value could theoretically be balanced.)
Test would show if that is too much or too little.
(But from my calculations I feel that 50% sound reasonable.)
----
Benefits:
1) It offers an additional playstyle / strategy and make producing culture more interesting.
2) I feel it is immersive that "culture" is also a "political currency" (i.e. influence).
3) It will kind of balance the extremely long list of FFs - meaning the Player will get them faster.
Comment on AI:
Since "Culture" is a side effect of "empire growth" by population and buildings AI will have no problem with it.
Also AI currently already values Culture kind of like it does crosses, meaning it will use it.
Comment on Liberty Bells:
They will still stay the most valuable Yield.
I do not feel that this concept would "devalue" them too much.
They are still:
1) Primary source for Political Points (converted 1:1)
2) Needed for Revolutionary Rate which gives Production Bonus
3) Needed for Revolutionary Rate needed to declare Independence.
----
Feedback?
let me first explain, why I actually suggest this.

Currently the list of Founding Fathers is really extremely long.
It has simply grown and grown over the years as we have implemented new features.
Even by adjusting the balancing fo Founding Father points it is hard to get even close to getting them all.
(Unless you switch almost all Cities in endgame to producing FF-Points instead of Buildings.)
----
Thus when thinking about it I might implement a GameOption to solve this problem.

(It would be activated as "default" but it could always be turned off in Custom Game.)
"Additional Political Points from Culture"
So basically your Culture (from your Cities) would also be converted to Political Points.
(Meaning additionally - not instead - to Political Points being generated from Liberty Bells.)
In XML there would also be a XML setting for the conversion rate.
(Default would be like 50% - but every value could theoretically be balanced.)
Test would show if that is too much or too little.
(But from my calculations I feel that 50% sound reasonable.)
----
Benefits:
1) It offers an additional playstyle / strategy and make producing culture more interesting.
2) I feel it is immersive that "culture" is also a "political currency" (i.e. influence).
3) It will kind of balance the extremely long list of FFs - meaning the Player will get them faster.
Comment on AI:
Since "Culture" is a side effect of "empire growth" by population and buildings AI will have no problem with it.
Also AI currently already values Culture kind of like it does crosses, meaning it will use it.
Comment on Liberty Bells:
They will still stay the most valuable Yield.
I do not feel that this concept would "devalue" them too much.
They are still:
1) Primary source for Political Points (converted 1:1)
2) Needed for Revolutionary Rate which gives Production Bonus
3) Needed for Revolutionary Rate needed to declare Independence.
----
Feedback?

Last edited: