Hello,
1) I'd like to create a pantheon with the following effect: pastures and camps give adjacency bonuses to districts. But I'm having trouble.
I started by creating the relevent district adjacency bonuses but I actually have no idea how to link them to a pantheon, if even possible:
My other attempt was to do it like dance of the aurora (+faith to holy sites from tundra) with using a similar modifier MODIFIER_ALL_CITIES_IMPROVEMENT_ADJACENCY but to create it I would need the effect EFFECT_IMPROVEMENT_ADJACENCY which I couldn't find in the database.
Am I in a dead end?
2) I also have an issue with another pantheon that is supposed to give a religious great work slot to shrines but when I try it, I get 2 slots in my shrines. And when I make the mod give 2 slots (for testing purposes) I got 4 slots ingame so it seems like the modifier is applied twice, but I'm quite lost here.
Here's the code part about this pantheon:
1) I'd like to create a pantheon with the following effect: pastures and camps give adjacency bonuses to districts. But I'm having trouble.
I started by creating the relevent district adjacency bonuses but I actually have no idea how to link them to a pantheon, if even possible:
Spoiler :
Code:
<District_Adjacencies>
<Row DistrictType="DISTRICT_HOLY_SITE" YieldChangeId="SPM_DOMESTICATION_PASTURE_FAITH" />
<Row DistrictType="DISTRICT_HOLY_SITE" YieldChangeId="SPM_DOMESTICATION_CAMP_FAITH" />
<Row DistrictType="DISTRICT_LAVRA" YieldChangeId="SPM_DOMESTICATION_PASTURE_FAITH" />
<Row DistrictType="DISTRICT_LAVRA" YieldChangeId="SPM_DOMESTICATION_CAMP_FAITH" />
<Row DistrictType="DISTRICT_CAMPUS" YieldChangeId="SPM_DOMESTICATION_PASTURE_SCIENCE" />
<Row DistrictType="DISTRICT_CAMPUS" YieldChangeId="SPM_DOMESTICATION_CAMP_SCIENCE" />
<Row DistrictType="DISTRICT_SEOWON" YieldChangeId="SPM_DOMESTICATION_PASTURE_SCIENCE" />
<Row DistrictType="DISTRICT_SEOWON" YieldChangeId="SPM_DOMESTICATION_CAMP_SCIENCE" />
<Row DistrictType="DISTRICT_COMMERCIAL_HUB" YieldChangeId="SPM_DOMESTICATION_PASTURE_GOLD" />
<Row DistrictType="DISTRICT_COMMERCIAL_HUB" YieldChangeId="SPM_DOMESTICATION_CAMP_GOLD" />
<Row DistrictType="DISTRICT_SUGUBA" YieldChangeId="SPM_DOMESTICATION_PASTURE_GOLD" />
<Row DistrictType="DISTRICT_SUGUBA" YieldChangeId="SPM_DOMESTICATION_CAMP_GOLD" />
<Row DistrictType="DISTRICT_INDUSTRIAL_ZONE" YieldChangeId="SPM_DOMESTICATION_PASTURE_PRODUCTION" />
<Row DistrictType="DISTRICT_INDUSTRIAL_ZONE" YieldChangeId="SPM_DOMESTICATION_CAMP_PRODUCTION" />
<Row DistrictType="DISTRICT_HANSA" YieldChangeId="SPM_DOMESTICATION_PASTURE_PRODUCTION" />
<Row DistrictType="DISTRICT_HANSA" YieldChangeId="SPM_DOMESTICATION_CAMP_PRODUCTION" />
<Row DistrictType="DISTRICT_THEATER" YieldChangeId="SPM_DOMESTICATION_PASTURE_CULTURE" />
<Row DistrictType="DISTRICT_THEATER" YieldChangeId="SPM_DOMESTICATION_CAMP_CULTURE" />
<Row DistrictType="DISTRICT_ACROPOLIS" YieldChangeId="SPM_DOMESTICATION_PASTURE_CULTURE" />
<Row DistrictType="DISTRICT_ACROPOLIS" YieldChangeId="SPM_DOMESTICATION_CAMP_CULTURE" />
</District_Adjacencies>
<Adjacency_YieldChanges>
<Row ID="SPM_DOMESTICATION_PASTURE_FAITH" Description="LOC_SPM_DOMESTICATION_PASTURE_FAITH_DESCRIPTION" YieldType="YIELD_FAITH" YieldChange="1" AdjacentImprovement="IMPROVEMENT_PASTURE" />
<Row ID="SPM_DOMESTICATION_CAMP_FAITH" Description="LOC_SPM_DOMESTICATION_CAMP_FAITH_DESCRIPTION" YieldType="YIELD_FAITH" YieldChange="1" AdjacentImprovement="IMPROVEMENT_CAMP" />
<Row ID="SPM_DOMESTICATION_PASTURE_SCIENCE" Description="LOC_SPM_DOMESTICATION_PASTURE_SCIENCE_DESCRIPTION" YieldType="YIELD_SCIENCE" YieldChange="1" AdjacentImprovement="IMPROVEMENT_PASTURE" />
<Row ID="SPM_DOMESTICATION_CAMP_SCIENCE" Description="LOC_SPM_DOMESTICATION_CAMP_SCIENCE_DESCRIPTION" YieldType="YIELD_SCIENCE" YieldChange="1" AdjacentImprovement="IMPROVEMENT_CAMP" />
<Row ID="SPM_DOMESTICATION_PASTURE_GOLD" Description="LOC_SPM_DOMESTICATION_PASTURE_GOLD_DESCRIPTION" YieldType="YIELD_GOLD" YieldChange="1" AdjacentImprovement="IMPROVEMENT_PASTURE" />
<Row ID="SPM_DOMESTICATION_CAMP_GOLD" Description="LOC_SPM_DOMESTICATION_CAMP_GOLD_DESCRIPTION" YieldType="YIELD_GOLD" YieldChange="1" AdjacentImprovement="IMPROVEMENT_CAMP" />
<Row ID="SPM_DOMESTICATION_PASTURE_PRODUCTION" Description="LOC_SPM_DOMESTICATION_PASTURE_PRODUCTION_DESCRIPTION" YieldType="YIELD_PRODUCTION" YieldChange="1" AdjacentImprovement="IMPROVEMENT_PASTURE" />
<Row ID="SPM_DOMESTICATION_CAMP_PRODUCTION" Description="LOC_SPM_DOMESTICATION_CAMP_PRODUCTION_DESCRIPTION" YieldType="YIELD_PRODUCTION" YieldChange="1" AdjacentImprovement="IMPROVEMENT_CAMP" />
<Row ID="SPM_DOMESTICATION_PASTURE_CULTURE" Description="LOC_SPM_DOMESTICATION_PASTURE_CULTURE_DESCRIPTION" YieldType="YIELD_CULTURE" YieldChange="1" AdjacentImprovement="IMPROVEMENT_PASTURE" />
<Row ID="SPM_DOMESTICATION_CAMP_CULTURE" Description="LOC_SPM_DOMESTICATION_CAMP_CULTURE_DESCRIPTION" YieldType="YIELD_CULTURE" YieldChange="1" AdjacentImprovement="IMPROVEMENT_CAMP" />
</Adjacency_YieldChanges>
My other attempt was to do it like dance of the aurora (+faith to holy sites from tundra) with using a similar modifier MODIFIER_ALL_CITIES_IMPROVEMENT_ADJACENCY but to create it I would need the effect EFFECT_IMPROVEMENT_ADJACENCY which I couldn't find in the database.
Am I in a dead end?
2) I also have an issue with another pantheon that is supposed to give a religious great work slot to shrines but when I try it, I get 2 slots in my shrines. And when I make the mod give 2 slots (for testing purposes) I got 4 slots ingame so it seems like the modifier is applied twice, but I'm quite lost here.
Here's the code part about this pantheon:
Spoiler :
Code:
<Beliefs>
<Row BeliefType="BELIEF_SPM_SPIRIT_OF_SCRIPTURES"
Name="LOC_BELIEF_SPM_SPIRIT_OF_SCRIPTURES_NAME"
Description="LOC_BELIEF_SPM_SPIRIT_OF_SCRIPTURES_DESCRIPTION"
BeliefClassType="BELIEF_CLASS_PANTHEON" />
</Beliefs>
<Types>
<Row Type="BELIEF_SPM_SPIRIT_OF_SCRIPTURES"
Kind="KIND_BELIEF" />
</Types>
<BeliefModifiers>
<Row BeliefType="BELIEF_SPM_SPIRIT_OF_SCRIPTURES"
ModifierID="SPM_SPIRIT_OF_SCRIPTURES_WRITING_SLOT" />
</BeliefModifiers>
<Modifiers>
<Row ModifierId="SPM_SPIRIT_OF_SCRIPTURES_WRITING_SLOT"
ModifierType="MODIFIER_ALL_CITIES_ATTACH_MODIFIER"
SubjectRequirementSetId="PLAYER_HAS_PANTHEON_REQUIREMENTS" />
<Row ModifierId="SPM_SPIRIT_OF_SCRIPTURES_WRITING_SLOT_MODIFIER"
ModifierType="MODIFIER_PLAYER_CITIES_ADJUST_EXTRA_GREAT_WORK_SLOTS" />
</Modifiers>
<ModifierArguments>
<Row ModifierId="SPM_SPIRIT_OF_SCRIPTURES_WRITING_SLOT"
Name="ModifierId"
Value="SPM_SPIRIT_OF_SCRIPTURES_WRITING_SLOT_MODIFIER" />
<Row ModifierId="SPM_SPIRIT_OF_SCRIPTURES_WRITING_SLOT_MODIFIER"
Name="BuildingType"
Value="BUILDING_SHRINE" />
<Row ModifierId="SPM_SPIRIT_OF_SCRIPTURES_WRITING_SLOT_MODIFIER"
Name="GreatWorkSlotType"
Value="GREATWORKSLOT_CATHEDRAL" />
<Row ModifierId="SPM_SPIRIT_OF_SCRIPTURES_WRITING_SLOT_MODIFIER"
Name="Amount"
Value="1" />
</ModifierArguments>
Last edited: