Advanced Negotiations

milan

Chieftain
Joined
Mar 18, 2003
Messages
34
It would be great if negotiations could be held between more than 2 civs(such as the world market ,which I think we should definitely see in Civilization 4). The multinatinal pacts will not only bring authenticity(and decrease the need of toggling several diplomatic screens every 20 turns) but also make the involved civs more bound together.​
This will make the game even more diplomatic, which is one of the main features that separates Civilization from the ordinary strategies. Actually, one of the things that Civilization still lacks is good globalization process in modern times.​
The idea is that civs should become so bound together that it will be more beneficial for a superpower to keep a small nation alive than crushing it. With globalization and multinational pacts any civ that betrays or separates from the others will lose the benefits of the pact and thus become isolated(however powerful it is).​
The problem is I don't have a clear idea of how a multinational negotiation may be implemented. Perhaps one civ calls the others, makes an offer and then all civs take turns to modify it( :confused: ).​
I'd be glad if further suggestions are made on this topic because I really want to see a next level of multinational negotiations in Civilization 4.​
 
Yes I agree. If you've played Alpha Century, you will notice that they have an "Elect the governer" system. Perhaps we should have a similar system. Elect the governer of the Euro (for example) would give him powers to make trade pacts, repeal UN charter (In alpha century) and all kinds of powers over the others. I think that it would be interesting to follow the Alpha Century system
 
I think that this fits here ...
It would be great to have the ability to see status of any KNOWN tribe: Resources, Luxuries, and relationship to other tribes
1. View would be limited to whatever could be seen in diplomacy screen
2. Allow view of RELATIONSHIPS,RESOURCES,LUXURIES
3. Include links to Diplomacy Screen, Civilopedia, & other Tribes

PERSIAN Relationships <Go To Diplomacy Screen>
BABYLONIANS No Contact
JAPANESE No Contact
AZTECS Peace, Mutual Protection Pact
GERMANS Military Alliance VS CHINESE
CHINESE War
AMERICANS War
IRIQUOS No Contact

PERSIAN Resources (Discovered/Available/Unlinked)
IRON 5/2/2
COAL 1/0/1
HORSES 2/0/0
SALTPETER 0/0/0
OIL 1/1/0
RUBBER N/A (Tech not yet discovered)
ALUMINUM N/A (Tech not yet discovered)
URANIUM N/A (Tech not yet discovered)

PERSIAN Luxuries (Discovered/Available/Unlinked)
GEMS 0/0/0
INCENSE 1/0/1
SPICES 5/4/0
WINE 1/0/0
FURS 0/0/0
SILK 1/0/0
DYES 1/0/1
IVORY 2/1/0

This would help a great deal in negotions!

Also it would be great to have the ability to choose which tribes to include on "Foriegn Advisor" screen.

Another helpful tool would be aMessage Queue
1. Chronological list of all message that have been displayed on screen
2. Year, Tribe or General, Message
1490 Chinese Discover Iron Working
1500 Greek Peace Treaty Signed

It would also be nice to have the Civ2 capability of giving/trading Military Units
1. Unit Given/Traded must be in a city (Capital?)
2. Receiving tribe must have learned how to make the unit
3. Unit is sent to new Capital
4. Unit is immediately active
 
You are right,Ongwin but what I was having in mind is more complex negotiations than simply voting for fixed statements. It will be great to be able to negotiate with more than 1 nations at once with the same flexibility as you negotiate with just one.
 
I understand what you are trying to say Milan, but what if we could elect an overall head, which would have more powers than the others, or be able to receive more percentage of the profits of the negotiations than others in the negotiations....
 
I think this is a great idea -- group agreements. Afterall, that's what even our most basic millitary alliances are. Not 6 one to one agreements, but one group agreement.
 
I think this is a very good idea I think with detailed thought that it would work. I believe that the thing CIV4 has to have are agreements/groups that involve multiple nations. Maybe a big organisation that meets every few turns and you can either accept an invitation to go and trade resources or don't. The AI would trade more or less depending on how you have been behaving NUKES etc.
 
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