Advanced Start

Reptilius

Chieftain
Joined
Mar 26, 2013
Messages
9
Not Sure if im in the right place for this so sorry if im not

In the games CIV5Units.xml file there is line of code for advanced start cost like in civ 4
Code:
<Class>UNITCLASS_WORKER</Class>
<Type>UNIT_WORKER</Type>
<Cost>70</Cost>
<Moves>2</Moves>
<Capture>UNITCLASS_WORKER</Capture>			<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI>
<Description>TXT_KEY_UNIT_WORKER</Description>			<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_WORKER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_WORKER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_WORKER</Help>
[U]<AdvancedStartCost>20</AdvancedStartCost>[/U]
<WorkRate>100</WorkRate>
<CombatLimit>0</CombatLimit>
<UnitArtInfo>ART_DEF_UNIT__WORKER</UnitArtInfo>
<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>

There is also code fore it in the GlobalDefines.xml file

Code:
<Row Name="ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES">
	<Value>0</Value>
</Row>
<Row Name="ADVANCED_START_MAX_UNITS_PER_CITY">
	<Value>2</Value>
</Row>
<Row Name="ADVANCED_START_CITY_COST">
	<Value>84</Value>
</Row>
<Row Name="ADVANCED_START_CITY_COST_INCREASE">
	<Value>0</Value>
</Row>
<Row Name="ADVANCED_START_POPULATION_COST">
	<Value>150</Value>
</Row>
<Row Name="ADVANCED_START_POPULATION_COST_INCREASE">
	<Value>0</Value>
</Row>
<Row Name="ADVANCED_START_VISIBILITY_COST">
	<Value>2</Value>
</Row>
<Row Name="ADVANCED_START_VISIBILITY_COST_INCREASE">
	<Value>3</Value>
</Row>
<Row Name="ADVANCED_START_CITY_PLACEMENT_MAX_RANGE">
	<Value>6</Value>
</Row>

the code appears to be present for vanilla and both expansions

But there is no advanced start option in game


Does Anyone know how to make this feature available in a mod?
 
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