Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,684
Generally, all infantry units get MoveRate BIPED or HEAVY_BIPED
QUADRUPED is assigned to all horse units, PHANT to elephant, WHEELED to armor....
why is xcom a QUADRUPED?
what does MoveRate even do?
<Row>
<ID>147</ID>
<Type>UNIT_XCOM_SQUAD</Type>
<Description>TXT_KEY_UNIT_XCOM_SQUAD</Description>
<Civilopedia>TXT_KEY_CIV5_XCOM_SQUAD_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_XCOM_SQUAD_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_XCOM_SQUAD</Help>
<Combat>75</Combat>
<RangedCombat>0</RangedCombat>
<Cost>2600</Cost>
<FaithCost>1600</FaithCost>
<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
<PurchaseOnly>false</PurchaseOnly>
<MoveAfterPurchase>false</MoveAfterPurchase>
<Moves>2</Moves>
<Immobile>false</Immobile>
<Range>0</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_XCOM_SQUAD</Class>
<CombatClass>UNITCOMBAT_GUN</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_PARADROP</DefaultUnitAI>
<Food>false</Food>
<NoBadGoodies>false</NoBadGoodies>
<RivalTerritory>false</RivalTerritory>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Found>false</Found>
<FoundAbroad>false</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>false</IgnoreBuildingDefense>
<PrereqResources>false</PrereqResources>
<Mechanized>false</Mechanized>
<Suicide>false</Suicide>
<CaptureWhileEmbarked>false</CaptureWhileEmbarked>
<PrereqTech>TECH_LASERS</PrereqTech>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>0</AdvancedStartCost>
<MinAreaSize>0</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>false</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>false</SpreadReligion>
<RemoveHeresy>false</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>false</FoundReligion>
<RequiresEnhancedReligion>false</RequiresEnhancedReligion>
<ProhibitsSpread>false</ProhibitsSpread>
<CanBuyCityState>false</CanBuyCityState>
<CombatLimit>0</CombatLimit>
<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS>
<Trade>false</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>0</XPValueAttack>
<XPValueDefense>0</XPValueDefense>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>false</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_XCOM_SQUAD</UnitArtInfo>
<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>false</DontShowYields>
<ShowInPedia>true</ShowInPedia>
<MoveRate>QUADRUPED</MoveRate>
<UnitFlagIconOffset>15</UnitFlagIconOffset>
<PortraitIndex>15</PortraitIndex>
<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<MaxHitPoints>100</MaxHitPoints>
<FoundMid>0</FoundMid>
<FoundLate>0</FoundLate>
<FoundColony>0</FoundColony>
<CityAttackOnly>0</CityAttackOnly>
<CulExpOnDisbandUpgrade>0</CulExpOnDisbandUpgrade>
<CostScalerNumRepeats>0</CostScalerNumRepeats>
<TourismBonusTurns>0</TourismBonusTurns>
<PuppetPurchaseOverride>0</PuppetPurchaseOverride>
<GoodyModifier>0</GoodyModifier>
<SupplyCapBoost>0</SupplyCapBoost>
<BaseProductionTurnsToCount>0</BaseProductionTurnsToCount>
<BaseGoldTurnsToCount>0</BaseGoldTurnsToCount>
<BaseTurnsForGAPToCount>0</BaseTurnsForGAPToCount>
<BaseWLTKDTurns>0</BaseWLTKDTurns>
<NumFreeLux>0</NumFreeLux>
<GPExtra>0</GPExtra>
<IsConvertUnit>0</IsConvertUnit>
<ScaleFromNumGWs>0</ScaleFromNumGWs>
<ScaleFromNumThemes>0</ScaleFromNumThemes>
<NumberOfCultureBombs>0</NumberOfCultureBombs>
<MinorCivGift>0</MinorCivGift>
<NoMinorCivGift>0</NoMinorCivGift>
<PurchaseCooldown>1</PurchaseCooldown>
<LocalFaithPurchaseCooldown>0</LocalFaithPurchaseCooldown>
<GlobalFaithPurchaseCooldown>0</GlobalFaithPurchaseCooldown>
<BaseLandAirDefense>25</BaseLandAirDefense>
<IsMounted>0</IsMounted>
<NoSupply>0</NoSupply>
<FreeUpgrade>0</FreeUpgrade>
<CoastalFireOnly>0</CoastalFireOnly>
<UnitEraUpgrade>0</UnitEraUpgrade>
<WarOnly>0</WarOnly>
<WLTKDFromBirth>0</WLTKDFromBirth>
<GoldenAgeFromBirth>0</GoldenAgeFromBirth>
<CultureBoost>0</CultureBoost>
<ExtraAttackHealthOnKill>0</ExtraAttackHealthOnKill>
<HighSeaRaider>0</HighSeaRaider>
<NumInfPerEra>0</NumInfPerEra>
<RestingPointChange>0</RestingPointChange>
<ProductionCostAddedPerEra>0</ProductionCostAddedPerEra>
<SendCanMoveIntoEvent>0</SendCanMoveIntoEvent>
<CannotEmbark>0</CannotEmbark>
<NoMinorGifts>0</NoMinorGifts>
<MoveAfterUpgrade>0</MoveAfterUpgrade>
<CanRepairFleet>0</CanRepairFleet>
<CanChangePort>0</CanChangePort>
<NumberStackingUnits>0</NumberStackingUnits>
<StackCombat>0</StackCombat>
<CargoCombat>0</CargoCombat>
</Row>
QUADRUPED is assigned to all horse units, PHANT to elephant, WHEELED to armor....
why is xcom a QUADRUPED?
what does MoveRate even do?
Spoiler :
<Row>
<ID>147</ID>
<Type>UNIT_XCOM_SQUAD</Type>
<Description>TXT_KEY_UNIT_XCOM_SQUAD</Description>
<Civilopedia>TXT_KEY_CIV5_XCOM_SQUAD_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_XCOM_SQUAD_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_XCOM_SQUAD</Help>
<Combat>75</Combat>
<RangedCombat>0</RangedCombat>
<Cost>2600</Cost>
<FaithCost>1600</FaithCost>
<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
<PurchaseOnly>false</PurchaseOnly>
<MoveAfterPurchase>false</MoveAfterPurchase>
<Moves>2</Moves>
<Immobile>false</Immobile>
<Range>0</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_XCOM_SQUAD</Class>
<CombatClass>UNITCOMBAT_GUN</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_PARADROP</DefaultUnitAI>
<Food>false</Food>
<NoBadGoodies>false</NoBadGoodies>
<RivalTerritory>false</RivalTerritory>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<Found>false</Found>
<FoundAbroad>false</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>false</IgnoreBuildingDefense>
<PrereqResources>false</PrereqResources>
<Mechanized>false</Mechanized>
<Suicide>false</Suicide>
<CaptureWhileEmbarked>false</CaptureWhileEmbarked>
<PrereqTech>TECH_LASERS</PrereqTech>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>0</AdvancedStartCost>
<MinAreaSize>0</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>false</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>false</SpreadReligion>
<RemoveHeresy>false</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>false</FoundReligion>
<RequiresEnhancedReligion>false</RequiresEnhancedReligion>
<ProhibitsSpread>false</ProhibitsSpread>
<CanBuyCityState>false</CanBuyCityState>
<CombatLimit>0</CombatLimit>
<RangeAttackOnlyInDomain>false</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>false</RangeAttackIgnoreLOS>
<Trade>false</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>0</XPValueAttack>
<XPValueDefense>0</XPValueDefense>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>false</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_XCOM_SQUAD</UnitArtInfo>
<UnitArtInfoCulturalVariation>false</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>false</UnitArtInfoEraVariation>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>false</DontShowYields>
<ShowInPedia>true</ShowInPedia>
<MoveRate>QUADRUPED</MoveRate>
<UnitFlagIconOffset>15</UnitFlagIconOffset>
<PortraitIndex>15</PortraitIndex>
<IconAtlas>EXPANSION2_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>EXPANSION2_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<MaxHitPoints>100</MaxHitPoints>
<FoundMid>0</FoundMid>
<FoundLate>0</FoundLate>
<FoundColony>0</FoundColony>
<CityAttackOnly>0</CityAttackOnly>
<CulExpOnDisbandUpgrade>0</CulExpOnDisbandUpgrade>
<CostScalerNumRepeats>0</CostScalerNumRepeats>
<TourismBonusTurns>0</TourismBonusTurns>
<PuppetPurchaseOverride>0</PuppetPurchaseOverride>
<GoodyModifier>0</GoodyModifier>
<SupplyCapBoost>0</SupplyCapBoost>
<BaseProductionTurnsToCount>0</BaseProductionTurnsToCount>
<BaseGoldTurnsToCount>0</BaseGoldTurnsToCount>
<BaseTurnsForGAPToCount>0</BaseTurnsForGAPToCount>
<BaseWLTKDTurns>0</BaseWLTKDTurns>
<NumFreeLux>0</NumFreeLux>
<GPExtra>0</GPExtra>
<IsConvertUnit>0</IsConvertUnit>
<ScaleFromNumGWs>0</ScaleFromNumGWs>
<ScaleFromNumThemes>0</ScaleFromNumThemes>
<NumberOfCultureBombs>0</NumberOfCultureBombs>
<MinorCivGift>0</MinorCivGift>
<NoMinorCivGift>0</NoMinorCivGift>
<PurchaseCooldown>1</PurchaseCooldown>
<LocalFaithPurchaseCooldown>0</LocalFaithPurchaseCooldown>
<GlobalFaithPurchaseCooldown>0</GlobalFaithPurchaseCooldown>
<BaseLandAirDefense>25</BaseLandAirDefense>
<IsMounted>0</IsMounted>
<NoSupply>0</NoSupply>
<FreeUpgrade>0</FreeUpgrade>
<CoastalFireOnly>0</CoastalFireOnly>
<UnitEraUpgrade>0</UnitEraUpgrade>
<WarOnly>0</WarOnly>
<WLTKDFromBirth>0</WLTKDFromBirth>
<GoldenAgeFromBirth>0</GoldenAgeFromBirth>
<CultureBoost>0</CultureBoost>
<ExtraAttackHealthOnKill>0</ExtraAttackHealthOnKill>
<HighSeaRaider>0</HighSeaRaider>
<NumInfPerEra>0</NumInfPerEra>
<RestingPointChange>0</RestingPointChange>
<ProductionCostAddedPerEra>0</ProductionCostAddedPerEra>
<SendCanMoveIntoEvent>0</SendCanMoveIntoEvent>
<CannotEmbark>0</CannotEmbark>
<NoMinorGifts>0</NoMinorGifts>
<MoveAfterUpgrade>0</MoveAfterUpgrade>
<CanRepairFleet>0</CanRepairFleet>
<CanChangePort>0</CanChangePort>
<NumberStackingUnits>0</NumberStackingUnits>
<StackCombat>0</StackCombat>
<CargoCombat>0</CargoCombat>
</Row>