Advanced Warfare

Advanced Warfare 0.1

dartmor

Chieftain
Joined
Oct 23, 2010
Messages
55
Location
Russia
dartmor submitted a new resource:

Advanced Warfare - Mod that makes coastal cities more useful, as well as Naval / Air Units.

I need players to test my mods to provide feedback, help to balance numbers. If you're interested contact me at dartmorstudio@gmail.com

Overall
  • You start a game with an extra Scout and acquire a Builder in each new city up to 4, City-States starts with 2 Builders


Advanced Coast Cities
  • All Units and Buildings Gold Cost was decreased to 50% of the original amount ( Gold Cost equal to Production cost in Online Speed )
  • Harbor has 150 Health...

Read more about this resource...
 
"Sumerian War Carts now require Wheel Tech and cost 2 Gold Maintenance", it's too much nerf. Sumeria has nothing else except eureka from barbs after fixing a bug with free experience (from barbs and other wars). I suggest no tech prerequisite, 1 gold maintenance (it's currently 0) and 10% more hammers. 2 Gold is overkill in the early game.

I like this extra scout. "You start a game with an extra Scout and acquire a Builder in each new city up to 4, City-States starts with 2 Builders". I am not sure about free builders - looks like you can exploit it a lot (chop-chop -> new settler); and get very early 4 cities (think about Rome -> insane culture output).
 
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