If this is the intended effect of the mod that's completely fine, was just sharing feedback. It felt like an odd difficulty increase for the human player in an unexpected and inhuman way. In the same way being forward settled by the AI is not fun to be on the receiving end of but it's technically the 'correct' competitive play. AI production bonuses are less apparent with things like military units since I can rationalise they built up a large standing army over time, but very 'visible' when the AI is 2-turning wonders. Going for antiquity wonders reminds me I am playing against robots. If the goal of the mod is to make the AI harder and more ruthless it fits - if the goal is to make the AI feel like playing against a person, I think it needs a look at.The only way it's too high is if the argument is they are doing worse from it.
That isn't what I see in general. Perhaps I'm missing it, but overall they seem to be doing better getting the wonders at a priority.
The player struggling is an argument it is effective, and reasonable. It means the AI is utilizing it's bonuses much more effectively in general.
I do need to increase their desire for Gate of All Nations then. Am I misunderstanding something? It also sounds like I need to check mods out, and make sure I support the AI taking all the wonders in mods as well.
Although yes, they might need an increased desire for Gate of All Nations since it's the one antiquity wonder that actually has a meaningful impact on future gameplay. It's funny that the AI gobbles up the Pyramids with its overly strict placement conditions, and then misses Gate which can be placed basically anywhere lol