Tribute
Not Sarcastic
It would be best if Beorn, Jokeslayer, and denyd did not look at this thread until they all have embassies with me. This thread is in regards to the PBEM we are playing.
If you are one of these,
Beorn
Jokeslayer
denyd
please leave this page. Thank you.
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3 turn settler factories. Am I crazy? Perhaps.
In this multiplayer game, I am playing against the Dutch (Beorn), Jokeslayer (Korea), and denyd (Iroquois). I am the Persians.
We all started with food bonuses (presumably a wheat or cattle each). I have found out that I am on a continent with Beorn and that Jokeslayer and denyd should be together on a faraway continent.
Anyway, I believe that I will fall behind in expansion because with Beorn's (and to a lesser extent, denyd's) agricultural trait, they will be able to have 4 turn settler factories. And since that +1 fpt applies to all their other towns, (and I'm pretty sure they have >1 food bonus), they can easily expand at a rate of 1 town per 3 turns.
So I must at least match that. And I can, but at great cost. Since I have 4fpt, (irrigated cattle), I can do a 6 - turn settler factory. The terrain around me has little in the way of food, only 2 grass wines and 2 plains wheat. So if I were to do a 6 - turn settler factory and 2 other towns helped, the going would still be too slow to catch up to Beorn.
I have decided to add workers to my capital in an attempt to get a 3 turn settler factory!!!
I actually can do 10 spt in size 5 or 6.
Of course, other towns will aid in producing workers (I need an average greater than 1 every 3 turns, obviously). And the high food towns will also produce settlers on occasion. Every new town will have to produce 2 workers before going on to build other things (sending one to the capital). Though of course, the sending does not have to be immediate, they could road their way to the capital, making the effort all worthwhile.
Let's compare:
If I do a 6-turn factory, I can make 3 warriors (assume veteran) and a settler. Assume settle after 5 turns of move (an average). After 10 turns, a worker can be generated from settled towns. Obviously, this is good for warmongering, but will end up being quite bad in the Republic if I don't have war, which I probably won't. Could replace 2 warriors with a spear or 3 warriors with an immortal if the time comes, but that is not too important.
Wa=Warrior S=Settler Wo=Worker T=Ready Towns (done producing initial worker)
Turn 0 Wa: 0 S: 0 Wo: 0 T: 0
Turn 3 Wa: 3 S: 0 Wo: 0 T: 0
Turn 6 Wa: 3 S: 1 Wo: 0 T: 0
Turn 9 Wa: 6 S: 1 Wo: 0 T: 0
Turn 12 Wa: 6 S: 2 Wo: 0 T: 0
Turn 15 Wa: 9 S: 2 Wo: 0 T: 0
Turn 18 Wa: 9 S: 3 Wo: 0 T: 0
Turn 21 Wa: 12 S: 3 Wo: 1 T: 1 //First worker
Turn 24 Wa: 12 S: 4 Wo: 1 T: 1
Turn 27 Wa: 15 S: 4 Wo: 2 T: 2
Turn 30 Wa: 15 S: 5 Wo: 2 T: 2
Turn 33 Wa: 18 S: 5 Wo: 3 T: 3
Turn 36 Wa: 18 S: 6 Wo: 3 T: 3
Turn 39 Wa: 21 S: 6 Wo: 4 T: 4
Turn 42 Wa: 21 S: 7 Wo: 4 T: 4
Turn 45 Wa: 24 S: 7 Wo: 5 T: 5
Turn 48 Wa: 24 S: 8 Wo: 5 T: 5
Turn 51 Wa: 27 S: 8 Wo: 6 T: 6
Turn 54 Wa: 27 S: 9 Wo: 6 T: 6
With my 3-turn factory. Same 5 turns to settle. 10 turns to worker. And now 3 turns to move worker back (roads are made in the process by other workers). 2 workers are made before declared a ready town. 1st worker is sent back.
Assume I can actually do the initial worker usage rush.
Wa=Warrior S=Settler WoU=Workers Used WoS=Workers Being Sent Wo=Workers T=Ready Towns (done producing initial worker)
Turn 0 Wa: 0 S: 0 WoU: 0 WoS: 0 Wo: 0 T: 0
Turn 3 Wa: 0 S: 1 WoU: 1 WoS: 0 Wo: 0 T: 0
Turn 6 Wa: 0 S: 2 WoU: 2 WoS: 0 Wo: 0 T: 0
Turn 9 Wa: 0 S: 3 WoU: 3 WoS: 0 Wo: 0 T: 0
Turn 12 Wa: 0 S: 4 WoU: 4 WoS: 0 Wo: 0 T: 0
Turn 15 Wa: 0 S: 5 WoU: 5 WoS: 0 Wo: 0 T: 0
Turn 18 Wa: 0 S: 6 WoU: 6 WoS: 1 Wo: 0 T: 0//First town's first worker
Turn 21 Wa: 0 S: 7 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 24 Wa: 0 S: 8 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 27 Wa: 0 S: 9 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 30 Wa: 0 S: 10 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 33 Wa: 0 S: 11 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 36 Wa: 0 S: 12 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 39 Wa: 0 S: 13 WoU: 6 WoS: 1 Wo: 1 T: 1 //First town ready
Turn 42 Wa: 0 S: 14 WoU: 6 WoS: 1 Wo: 2 T: 2
Turn 45 Wa: 0 S: 15 WoU: 6 WoS: 1 Wo: 3 T: 3
Turn 48 Wa: 0 S: 16 WoU: 6 WoS: 1 Wo: 4 T: 4
Turn 51 Wa: 0 S: 17 WoU: 6 WoS: 1 Wo: 5 T: 5
Turn 54 Wa: 0 S: 18 WoU: 6 WoS: 1 Wo: 6 T: 6
...
Obviously, 3 turn has a faster growth rate (but a slower start). And only 54 turns (18 settlers) before it equals the first in terms of ready towns and workers. Of course, I have to be able to pay the original 6 worker debt, but that's easy enough with the aid of my other towns.
But since I really can't do the initial worker joining thing. I will have to resort to a hybrid. Use the top case for 6 or 12 turns, and then do the bottom case, easily enough.
The question now becomes if the towns that aren't supporting my capital would do better making settlers for the 54 turns or making MP, workers, and settlers the whole time.
So I must ask, am I going too far? Should I just go with the 6 turn and expand normally? Or should I attempt the crazy 3 turn settler factory? Or hybrid? Suggestions? Comments? Please respond.
If you are one of these,
Beorn
Jokeslayer
denyd
please leave this page. Thank you.

************************************************
3 turn settler factories. Am I crazy? Perhaps.

In this multiplayer game, I am playing against the Dutch (Beorn), Jokeslayer (Korea), and denyd (Iroquois). I am the Persians.
We all started with food bonuses (presumably a wheat or cattle each). I have found out that I am on a continent with Beorn and that Jokeslayer and denyd should be together on a faraway continent.
Anyway, I believe that I will fall behind in expansion because with Beorn's (and to a lesser extent, denyd's) agricultural trait, they will be able to have 4 turn settler factories. And since that +1 fpt applies to all their other towns, (and I'm pretty sure they have >1 food bonus), they can easily expand at a rate of 1 town per 3 turns.
So I must at least match that. And I can, but at great cost. Since I have 4fpt, (irrigated cattle), I can do a 6 - turn settler factory. The terrain around me has little in the way of food, only 2 grass wines and 2 plains wheat. So if I were to do a 6 - turn settler factory and 2 other towns helped, the going would still be too slow to catch up to Beorn.
I have decided to add workers to my capital in an attempt to get a 3 turn settler factory!!!

Of course, other towns will aid in producing workers (I need an average greater than 1 every 3 turns, obviously). And the high food towns will also produce settlers on occasion. Every new town will have to produce 2 workers before going on to build other things (sending one to the capital). Though of course, the sending does not have to be immediate, they could road their way to the capital, making the effort all worthwhile.
Let's compare:
If I do a 6-turn factory, I can make 3 warriors (assume veteran) and a settler. Assume settle after 5 turns of move (an average). After 10 turns, a worker can be generated from settled towns. Obviously, this is good for warmongering, but will end up being quite bad in the Republic if I don't have war, which I probably won't. Could replace 2 warriors with a spear or 3 warriors with an immortal if the time comes, but that is not too important.
Wa=Warrior S=Settler Wo=Worker T=Ready Towns (done producing initial worker)
Turn 0 Wa: 0 S: 0 Wo: 0 T: 0
Turn 3 Wa: 3 S: 0 Wo: 0 T: 0
Turn 6 Wa: 3 S: 1 Wo: 0 T: 0
Turn 9 Wa: 6 S: 1 Wo: 0 T: 0
Turn 12 Wa: 6 S: 2 Wo: 0 T: 0
Turn 15 Wa: 9 S: 2 Wo: 0 T: 0
Turn 18 Wa: 9 S: 3 Wo: 0 T: 0
Turn 21 Wa: 12 S: 3 Wo: 1 T: 1 //First worker
Turn 24 Wa: 12 S: 4 Wo: 1 T: 1
Turn 27 Wa: 15 S: 4 Wo: 2 T: 2
Turn 30 Wa: 15 S: 5 Wo: 2 T: 2
Turn 33 Wa: 18 S: 5 Wo: 3 T: 3
Turn 36 Wa: 18 S: 6 Wo: 3 T: 3
Turn 39 Wa: 21 S: 6 Wo: 4 T: 4
Turn 42 Wa: 21 S: 7 Wo: 4 T: 4
Turn 45 Wa: 24 S: 7 Wo: 5 T: 5
Turn 48 Wa: 24 S: 8 Wo: 5 T: 5
Turn 51 Wa: 27 S: 8 Wo: 6 T: 6
Turn 54 Wa: 27 S: 9 Wo: 6 T: 6
With my 3-turn factory. Same 5 turns to settle. 10 turns to worker. And now 3 turns to move worker back (roads are made in the process by other workers). 2 workers are made before declared a ready town. 1st worker is sent back.
Assume I can actually do the initial worker usage rush.
Wa=Warrior S=Settler WoU=Workers Used WoS=Workers Being Sent Wo=Workers T=Ready Towns (done producing initial worker)
Turn 0 Wa: 0 S: 0 WoU: 0 WoS: 0 Wo: 0 T: 0
Turn 3 Wa: 0 S: 1 WoU: 1 WoS: 0 Wo: 0 T: 0
Turn 6 Wa: 0 S: 2 WoU: 2 WoS: 0 Wo: 0 T: 0
Turn 9 Wa: 0 S: 3 WoU: 3 WoS: 0 Wo: 0 T: 0
Turn 12 Wa: 0 S: 4 WoU: 4 WoS: 0 Wo: 0 T: 0
Turn 15 Wa: 0 S: 5 WoU: 5 WoS: 0 Wo: 0 T: 0
Turn 18 Wa: 0 S: 6 WoU: 6 WoS: 1 Wo: 0 T: 0//First town's first worker
Turn 21 Wa: 0 S: 7 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 24 Wa: 0 S: 8 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 27 Wa: 0 S: 9 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 30 Wa: 0 S: 10 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 33 Wa: 0 S: 11 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 36 Wa: 0 S: 12 WoU: 6 WoS: 1 Wo: 0 T: 0
Turn 39 Wa: 0 S: 13 WoU: 6 WoS: 1 Wo: 1 T: 1 //First town ready
Turn 42 Wa: 0 S: 14 WoU: 6 WoS: 1 Wo: 2 T: 2
Turn 45 Wa: 0 S: 15 WoU: 6 WoS: 1 Wo: 3 T: 3
Turn 48 Wa: 0 S: 16 WoU: 6 WoS: 1 Wo: 4 T: 4
Turn 51 Wa: 0 S: 17 WoU: 6 WoS: 1 Wo: 5 T: 5
Turn 54 Wa: 0 S: 18 WoU: 6 WoS: 1 Wo: 6 T: 6
...
Obviously, 3 turn has a faster growth rate (but a slower start). And only 54 turns (18 settlers) before it equals the first in terms of ready towns and workers. Of course, I have to be able to pay the original 6 worker debt, but that's easy enough with the aid of my other towns.
But since I really can't do the initial worker joining thing. I will have to resort to a hybrid. Use the top case for 6 or 12 turns, and then do the bottom case, easily enough.
The question now becomes if the towns that aren't supporting my capital would do better making settlers for the 54 turns or making MP, workers, and settlers the whole time.
So I must ask, am I going too far? Should I just go with the 6 turn and expand normally? Or should I attempt the crazy 3 turn settler factory? Or hybrid? Suggestions? Comments? Please respond.
