So a build I've been using for a while that I like with calendar (non-forest) focused starts.
1) Get Trapping (having even 1 archer early can really help deal with barbs)
2) Pottery
3) Focus techs to get calendar.
4) Finish tree up to get Mathematics (normally I can get to the tech as my culture is close to finishing and go for Hanging Gardens)
I feel like this path gives me a good base, I get a wonder I like, my monopoly up, and I have cbows for defense. But I've been struggling to work on what the best next step is. Ultimately it seems critical that I get to either Chivalry, Physics, or Steel sooner rather than later....because the AI loves to get to these techs and declare war. So what path do you general think is the best to go from here?
1) Get Trapping (having even 1 archer early can really help deal with barbs)
2) Pottery
3) Focus techs to get calendar.
4) Finish tree up to get Mathematics (normally I can get to the tech as my culture is close to finishing and go for Hanging Gardens)
I feel like this path gives me a good base, I get a wonder I like, my monopoly up, and I have cbows for defense. But I've been struggling to work on what the best next step is. Ultimately it seems critical that I get to either Chivalry, Physics, or Steel sooner rather than later....because the AI loves to get to these techs and declare war. So what path do you general think is the best to go from here?