I'm in awe of Civ4 and Old World seems promising but has several faults. Note that I'm playing at magnificent level with raging barbarians. So after many years I'm here again. My thoughts:
1) Too many improvements. Mid game and later game are boring. Really boring. Stone requirements and improvements should be changed: improvements should ever be upgraded, no more 3-space useless combo like oden/theatre/colosseum or cold/temp/warm baths or x2 range/barracks and so on. Many of these improvements are almost useless after few turns of playing. Please change that. The world map become really awful afterall. Mid game is a rush against unhappiness while later game is really boring (I set auto for workers because of that). Really 4 pagan temples for each city? It seems nice to expand your borders but not this way
2) Roads should have more importance. Civ4 had the road-spam problem while you can win a old world game without a single piece of road.
3) the game breaker: Random Number generator. What i hated of civ4 is still here. Of course is not the warrior against tank but events are not random. Take Assyria 44539253 (lengthy (!), archipelago, large islands) and you, as the leader, will die every time at 37 yo. You'll take ever same spouse, your brother will... ok you know. It's so really difficult randomize?
Btw it's really a good game. I love it. After so many years I'm glad to play it. Sorry for my english. Dale I love to fight your Danes.
1) Too many improvements. Mid game and later game are boring. Really boring. Stone requirements and improvements should be changed: improvements should ever be upgraded, no more 3-space useless combo like oden/theatre/colosseum or cold/temp/warm baths or x2 range/barracks and so on. Many of these improvements are almost useless after few turns of playing. Please change that. The world map become really awful afterall. Mid game is a rush against unhappiness while later game is really boring (I set auto for workers because of that). Really 4 pagan temples for each city? It seems nice to expand your borders but not this way
2) Roads should have more importance. Civ4 had the road-spam problem while you can win a old world game without a single piece of road.
3) the game breaker: Random Number generator. What i hated of civ4 is still here. Of course is not the warrior against tank but events are not random. Take Assyria 44539253 (lengthy (!), archipelago, large islands) and you, as the leader, will die every time at 37 yo. You'll take ever same spouse, your brother will... ok you know. It's so really difficult randomize?
Btw it's really a good game. I love it. After so many years I'm glad to play it. Sorry for my english. Dale I love to fight your Danes.