Age of Discovery Bugs

strollen

Warlord
Joined
Oct 29, 2001
Messages
147
I found a few bugs in the age of discovery scenario, playing England Emporer level

1. Build Harbor (with seafaring trait) expected cost 30 actual cost 60.
(Note seafaring flag is turned off for harbor in scenario, maybe that has something to do with it?)

2. Contact Iroquois before discoverying Printing Press.
Expected result not be able to trade contact with other nations.
Actual results able to trade communications. (For a good chunk of changes.)

Editorial note: I was pretty disappointed in how the ability to trade maps and communications ruined the fun of exploring the new world. 90% of the map was known to me in less than 10 years. Plus they give us a minor wonder to build a new explorer every 10 years and by the time the first new explorer pops up the map is explored. :-(



3. Use settler to build city on jungle square.
Expected result city built
Actual result. Action not allowed no error message generated

4. Civopedia entry for Magellan's voyage is misleading/wrong.
It says that the wonder produces one extra shield in any water square that all ready produces ones. (e.g. Whales which don't exist in the scenario.)
Actual effect is to generate a shield in every water square.
(And trigger golden age for England :-) )

5. Police limit wrong on Catholic Monarchy...
Civopedia says police limit for Catholic is 3. Actually only the first 2 military units generate a happy face :-(.

Editorial note:
I noticed that many of the scenarios make changes to the epic game. Everything from changing when maps can be traded to changing the base turns for clearing forests. All of these are fine but I wish each scenario would include a one page list of changes from the epic games. It is annoying to discover you can't settle in Jungle after you have moved your ship to a location...
 
You got that right, man! Major oversight!

Fortunately, most of the changes are revealed when you load the scenario into the editor; between that and looking at your civopedia and other in-game info, you should be able to figure out most of the stuff they changed.

Still, it would be nice if they had listed the changes, and of course made the fewest possible number of changes possible that they possibly could, if possible. :D Hopefully they will rectify this in the patch's readme. Hopefully they will also document the game changes between Civ3 and C3C, as there are quite a few that are not obvious until the last moment (or after that, even).
 
Back
Top Bottom