beorn
Prince
As a person who misses the depth of mod-ability in Civ 4 and the likes of Fall from Heaven, I am interested in the new Slitherine/Matrix game coming out this week -- Aggressors: Ancient Rome.
It is apparently a sort of mixture of grand strategy and 4X, but from what I have seen, the basic scenario in the ancient Mediterranean plays a bit more like a grand strategy, while the random maps have a lot more in common with earlier iterations of Civ. And sure enough, the developer says that he is largely inspired by the earlier Civs.
It is turn based, lots of factors going into who wins battles but no direct control over them. Tech tree is detailed and can be randomized and/or hidden. In some ways it is deeper than Civ -- population is a a key resource, and building units cuts into population, for instance. And it appears that conflict is over resources, where it is not just ownership but quantity that is crucial. Diplomatic reputation seems to be based upon very tangible things. Sieges work well, but opponents will consider you a villain, and the conquered city may take ages to become loyal.
DasTactic has done some very good Let's Plays, and these game elements seem to work well.
There is also a quick overview of gameplay here: https://www.youtube.com/watch?v=8D9QOb4IqMQ&feature=youtu.be
The most interesting thing to me is that this game appears moddable right down to the basics, such that a creative person could do a fantasy world like Fall from Heaven, or a different historical time and place. Not that I am done with Civ VI, but I'll admit that I am more than ready for a second expansion, and while I am waiting, a little diversion could be fun.
I'm curious if other Civ players have been looking at Aggressors, and, if so, their impressions.
It is apparently a sort of mixture of grand strategy and 4X, but from what I have seen, the basic scenario in the ancient Mediterranean plays a bit more like a grand strategy, while the random maps have a lot more in common with earlier iterations of Civ. And sure enough, the developer says that he is largely inspired by the earlier Civs.
It is turn based, lots of factors going into who wins battles but no direct control over them. Tech tree is detailed and can be randomized and/or hidden. In some ways it is deeper than Civ -- population is a a key resource, and building units cuts into population, for instance. And it appears that conflict is over resources, where it is not just ownership but quantity that is crucial. Diplomatic reputation seems to be based upon very tangible things. Sieges work well, but opponents will consider you a villain, and the conquered city may take ages to become loyal.
DasTactic has done some very good Let's Plays, and these game elements seem to work well.
There is also a quick overview of gameplay here: https://www.youtube.com/watch?v=8D9QOb4IqMQ&feature=youtu.be
The most interesting thing to me is that this game appears moddable right down to the basics, such that a creative person could do a fantasy world like Fall from Heaven, or a different historical time and place. Not that I am done with Civ VI, but I'll admit that I am more than ready for a second expansion, and while I am waiting, a little diversion could be fun.
I'm curious if other Civ players have been looking at Aggressors, and, if so, their impressions.