SidmanII
Chieftain
- Joined
- Jun 27, 2020
- Messages
- 5
This mod I've been working on for the past few weeks involves taking the tech tree and various other bits from the "Into the Renaissance" scenario and applying it to the wider game along with downgrading/replacing later era unique units. In effect, civilizations such as America or Brazil are not automatically weaker in a game that only goes up to the Renaissance era.
As I'm playing through and testing the mod for anything I missed, Arabia offers me a trade deal that involves some uranium early in the game (started in the Renaissance era). This should not be happening since I locked uranium and all the other strategic resources behind the repeating future tech. I saved the game, exited, loaded up the game with the IGE mod to view where they are getting the uranium from, and see that they settled a city on top of a source of it. Overall I'm stumped and tired.
The save game with the uranium example as well as the mod are attached to this post.
As I'm playing through and testing the mod for anything I missed, Arabia offers me a trade deal that involves some uranium early in the game (started in the Renaissance era). This should not be happening since I locked uranium and all the other strategic resources behind the repeating future tech. I saved the game, exited, loaded up the game with the IGE mod to view where they are getting the uranium from, and see that they settled a city on top of a source of it. Overall I'm stumped and tired.
The save game with the uranium example as well as the mod are attached to this post.