AI Difficulty - "Game Player"

MooFreaky

Meatbag Destroyer
Joined
Aug 3, 2003
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335
There is always discussion about Civ's AI. People want it to be good enough to be a challenge, but there is a lot of differences of opinion on what is acceptable and what is not.
In Civ5 there was a lot of outcry that the AI acted like it knew it was in a game and acted accordingly, rather than being more "natural". This was only small issues, like diplomacy modifiers for following the same path etc.
But there is also a lot of concern that it is easy to smash the AI because you target a specific win condition and hard line it, while they do not.

What I would like to see is a different AI Difficulty called "Game Player". All pre-tense of this being a simulation or a role play would be off. The AI would act totally like they are in a game, and want to win that game. So on spawning it looks at their surroundings (it knows what's around it after all), who their neighbours are and pick a win condition off the bat and follow it hard, just like a human would. They will never be humans, so give them their bonuses but really have them hard line a victory condition, rather than taking a bit from here and a bit from there.

So to use Civ5 as an example (since we know it), an AI going military will rush education then straight to a heavy artillery method. Or rush Composite Bows into Cross Bows.
Any bonuses it gets are targeted at their win condition (eg a Civ going science might get a bonus to Great Scientist Points, or extra SPT. While a Military civ will cheaper military buildings etc).

Having it as an option means people who don't want that type of game can play a normal Civ game, while Min Maxers get a different challenge.
 
I'm aware. That's where this idea stems from. But that thread as a whole is more a general discussion about the AI. I was actually making a specific suggestion about a style of AI.
 
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