AI loop?

Aquilius

Emperor
Joined
Feb 9, 2006
Messages
228
Hi,
Is it possible to create and adjust things while in an existing game via Tuner and Worldbuilder?

I have the following issue:
The AI often hangs or loops a certain civ. Clicking the menu then, will freeze the game except music keeps running properly, but no scrolling, interactions etc. And no CTD, Task Manager sees Civ6 still running properly.

I now want to find out what might cause by trial and error with changing their stuff before ending turn. like if it's some AI loop with unit movement (we had this in XCom2 aswell) this can easily pointed out by deleting the civs units.
This is just my strongest belief that it has something to do with the movement due to Firaxis experiences. Also the loop begins even before the AI starts moving this civ's units.

Is it also somehow possible to display the currently operated code via Tuner/Console to find the exact corrupted command?

Few Things by Trial and error:
- Loaded save game two turns before. Only one variable changed. I did not declare war on CS Jerusalem and then the AI worked fine on that civ two turns later. this is pointing the some diplomatic AI issues and probably not units.
- Game will again loop in peace times with another civ (sumeria) not affialiated with CS Jerusalem. Popular Workarounds like declare war on everyone don't work
- also happens after declaring war on certain civs like russia or Japan
- all latest game and System updates, Win10 64, Nvidia etc

I'm really frustrated, the game in it's current state is fairly unplayable with all These bugs
 
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