Craterus22
King
- Joined
- Oct 7, 2001
- Messages
- 700
I would hope that they address the AI problems as other people have mentioned - but I haven't seen this mentioned.
AI - map layers with point totals to give computer some awareness of their situation.
Some of the older computer games ( I am thinking of steve jacksons OGRE - c64, and more recently the board game translation of 1830), had a pretty decent AI.
I remember someone saying (this is from memory and I could be wrong) that in order for the ogre to make the best moves in the game - the designers used a point system (giving points to particular units to give them value in relation to other units), so that it could look at the entire map then look at the point totals to see where the "best" targets are for the particular unit.
In civ 4, if there was a layer for each civ in the game. The civ ai could look at the layers that it is "hostile" at or "at war" with and then make a decision on where the best targets are to attack - and places to avoid because of point totals for the path finding.
In any case, I hope they find a way to make the AI play smarter. As much as I like multiplay, single player play would be the reason I end up buying the game.
ps - I am glad that it was reported that the firaxis team is PLAYING the game (even though it was mentioned as multiplayer only). I hope each team member is required to play at least one complete game a week during the build process. When civ3 came out there were obvious problems that were discovered by many people in one game session.
AI - map layers with point totals to give computer some awareness of their situation.
Some of the older computer games ( I am thinking of steve jacksons OGRE - c64, and more recently the board game translation of 1830), had a pretty decent AI.
I remember someone saying (this is from memory and I could be wrong) that in order for the ogre to make the best moves in the game - the designers used a point system (giving points to particular units to give them value in relation to other units), so that it could look at the entire map then look at the point totals to see where the "best" targets are for the particular unit.
In civ 4, if there was a layer for each civ in the game. The civ ai could look at the layers that it is "hostile" at or "at war" with and then make a decision on where the best targets are to attack - and places to avoid because of point totals for the path finding.
In any case, I hope they find a way to make the AI play smarter. As much as I like multiplay, single player play would be the reason I end up buying the game.
ps - I am glad that it was reported that the firaxis team is PLAYING the game (even though it was mentioned as multiplayer only). I hope each team member is required to play at least one complete game a week during the build process. When civ3 came out there were obvious problems that were discovered by many people in one game session.