I have a question regarding AI's peace negotiations.
I thought it worked like this; if you cripple him severely, or take his capital, he'll give you (almost) whetever you'd like for peace.
This has been the case for all games I can remember.
However, yesterday I tried my first Emperor game, Tiny Pangaea with 15 civs. Egypt and France were two of my neighbours, and in the Middle Ages, they both had a large capital, plus 1 small city (size 1 or 2). I declared war, conquered both their capitals, and after a few turns they accepted my envoy, and peace negotiations could start. However, the stupid idiots wouldn't even give peace for peace - they wanted one of MY cities to end the war!
What the hell is this? They had 1 very small city each, and only a few units - while I had 5 cities and over 20 offensive units, and 2 Hoplites in each city! Plus, I had taken their capital and crippled them severely.
Of course, I told them to shove their peace suggestion where the sun don't shine, and easily conquered their remaining cities with ease - which resulted in both civs being eradicated. Stupid idiots.
Now, at first I thought that the AI was not only more difficult, but also more stupid (lol) at the higher levels, and accepted this fact.
But a bit later (20 turns or so), I did the same thing to two other civilizations, and they offered me everything they could to end the war!
What's up with this? What determines the AI's willingness to end a war when it comes to giving/receiving techs/gold/cities?
I thought it worked like this; if you cripple him severely, or take his capital, he'll give you (almost) whetever you'd like for peace.
This has been the case for all games I can remember.
However, yesterday I tried my first Emperor game, Tiny Pangaea with 15 civs. Egypt and France were two of my neighbours, and in the Middle Ages, they both had a large capital, plus 1 small city (size 1 or 2). I declared war, conquered both their capitals, and after a few turns they accepted my envoy, and peace negotiations could start. However, the stupid idiots wouldn't even give peace for peace - they wanted one of MY cities to end the war!
What the hell is this? They had 1 very small city each, and only a few units - while I had 5 cities and over 20 offensive units, and 2 Hoplites in each city! Plus, I had taken their capital and crippled them severely.
Of course, I told them to shove their peace suggestion where the sun don't shine, and easily conquered their remaining cities with ease - which resulted in both civs being eradicated. Stupid idiots.
Now, at first I thought that the AI was not only more difficult, but also more stupid (lol) at the higher levels, and accepted this fact.
But a bit later (20 turns or so), I did the same thing to two other civilizations, and they offered me everything they could to end the war!
What's up with this? What determines the AI's willingness to end a war when it comes to giving/receiving techs/gold/cities?