tjs282
Stone \ Cold / Fish
Making peace won't stop those flips, it'll just make it impossible to retake the town for the next 20 turns (assuming you're playing honourably!) 
So you either have to (switch on the governator) live with the flip-risk and just keep retaking the town -- which is what I generally do (conquered enemy towns 'rebelling' is frustrating, but 'fair' from a roleplaying perspective -- again, IMHO, YMMV, etc.) -- or gift the town away to someone else, or just plain burn it down.
The way the game is programmed, the only way to 100% prevent flips back to the original owner is (unfortunately) to eliminate that enemy entirely. So if they're now OCC on a 1-tile island, it might be better not to sign peace at all.
(Or mod your game to make Ampihibious attacks possible with an earlier unit than the Marine...)

So you either have to (switch on the governator) live with the flip-risk and just keep retaking the town -- which is what I generally do (conquered enemy towns 'rebelling' is frustrating, but 'fair' from a roleplaying perspective -- again, IMHO, YMMV, etc.) -- or gift the town away to someone else, or just plain burn it down.
The way the game is programmed, the only way to 100% prevent flips back to the original owner is (unfortunately) to eliminate that enemy entirely. So if they're now OCC on a 1-tile island, it might be better not to sign peace at all.
(Or mod your game to make Ampihibious attacks possible with an earlier unit than the Marine...)
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