AI won't buy cities

Zur

Freaky lozur with spikes
Joined
Dec 23, 2001
Messages
378
Location
Punk Rock Heaven
I'm new to this site :eek: (but certainly not to Civilization), so dun flame me pls :)

Great Work wif this site Thunderfall! IMHO the best site on Civ3 (better than the Firaxis site). So much that I spent 1 hour reading the posts here & signing up instead of actually playing the game!

Pity about the "band-aid". I suppose they will come up wif better band-aids to cover for this one in future? I tried trading my entire civ (except capital) for one of his cities once, and the AI gave the same dumb response. duh!

Smirk said:
I'll have a trade that the AI civ would accept, and I add 5 coins and now it "would never accept that", completely absurd and silly. Its basically saying gold is worthless if you want to trade. I don't know how this came about, but its only showed up after the patch.

I have a different theory behind this one, but am quite sure it's correct. I think u tried to trade for the gold/turn thing. It doesn't mean that gold is worthless, but that the AI simply can't afford that amount! This is in fact a good way of judging how much spare gold/turn the AI has left for trade. I "exploited" (dreaded word) this by doing some false propositiong to figure out his spare cash and then "absorb" all his spare cash by trading away techs etc. I find it's actually a good way to constrict the AI's tech growth since he will always accept the trade (and make tons of extra cash!) (Income from my cities currently 900+, income from other civs currently 1600+) :goodjob:

Also, nice go with the scores, Tetley. I'll see what my next game has to say about that ;) hehe, playing a goody 2 shoes game for me current 1st try at civ3. :jesus: That is, UNTIL I build all my stuff in all my cities and then I start producing 10 tanks each turn or something. Were u a Beta-test player or something?

Zur
 
Back
Top Bottom