Well the Mod is wonderfull, i cannot find any adition made that i curently not like... but what worries me is the AI, the AI seen to not know how to use the Specific features of the civilizations, neither the generic features (like buildings for units, etc)
I had been said on another tread that in Shadow the fact that the AI does not build the buildings for units was corrected by modifing the priority of construction of these buildings. but by seeing how my neightbors the Grigory where acting i had seen that the AI does not have the concept of specialized cities, it seen that they build the better defensive unit that a particular city can do to defend itself, so i've seen they waging war with the Mad ones (don't remeber the names) and having their major cities in the middle of their empire (that was not being atacked) defended with marksmans, while their frontier cities (that probably don't have the apropriate building) that where being taken, re-taken, etc defended by warriors...
The optimal behavior was that, that particular city produced units to defend the others, while they cannot build strong units on it. So i am thinking that modifing the priority of the building is not enoth for this, becouse it will only make the AI be less competitive in science, they should have some good production cities with the buildings for military, while others cities getting the infrastruture ones, and not every city getting military buildings ,while they broke financial...
Other think is the especific qualities of civis, i excanged maps with the Good elves, and had seen that they do not know how to use their wood as an advantage, i have seem many plains/grassland with cottages, farms, while they should had pilagged and cast the magic for gain a florest and re-build in these terrains when they got the tecnology for it... in time the terrains would become ancient florests and they would be producting +1 food +1 hammer in these ones... well i am new to the game so i dont know other especific civs traits... but it seens to me that the ai does not know how to use it.
And worries me new features being added without the ai knowing how to use it becouse without an competitive ai despise all the good new features you stop playing for knowing that after you resolve the problem of the raging barbariam the only problem you will get in the future is the horsemans from the AC.
well i think it must be very dificult to modify the behavior of the ai, but it is a must to make the Mod aven better than it alread is
PS: sorry for my english, i am actyally Brasilian and my english is very poor
I had been said on another tread that in Shadow the fact that the AI does not build the buildings for units was corrected by modifing the priority of construction of these buildings. but by seeing how my neightbors the Grigory where acting i had seen that the AI does not have the concept of specialized cities, it seen that they build the better defensive unit that a particular city can do to defend itself, so i've seen they waging war with the Mad ones (don't remeber the names) and having their major cities in the middle of their empire (that was not being atacked) defended with marksmans, while their frontier cities (that probably don't have the apropriate building) that where being taken, re-taken, etc defended by warriors...
The optimal behavior was that, that particular city produced units to defend the others, while they cannot build strong units on it. So i am thinking that modifing the priority of the building is not enoth for this, becouse it will only make the AI be less competitive in science, they should have some good production cities with the buildings for military, while others cities getting the infrastruture ones, and not every city getting military buildings ,while they broke financial...
Other think is the especific qualities of civis, i excanged maps with the Good elves, and had seen that they do not know how to use their wood as an advantage, i have seem many plains/grassland with cottages, farms, while they should had pilagged and cast the magic for gain a florest and re-build in these terrains when they got the tecnology for it... in time the terrains would become ancient florests and they would be producting +1 food +1 hammer in these ones... well i am new to the game so i dont know other especific civs traits... but it seens to me that the ai does not know how to use it.
And worries me new features being added without the ai knowing how to use it becouse without an competitive ai despise all the good new features you stop playing for knowing that after you resolve the problem of the raging barbariam the only problem you will get in the future is the horsemans from the AC.
well i think it must be very dificult to modify the behavior of the ai, but it is a must to make the Mod aven better than it alread is

PS: sorry for my english, i am actyally Brasilian and my english is very poor
