Rowan
Warlord
With a stack of fighters in a city;why don't they scramble when the city is attacked by AI air units?
The title should read air defence;sorry.
The title should read air defence;sorry.
... and later an SDI-Defence which quadruples your defence.
How should this work? Fighters can't stay outside a city / airfield, they are destroyed at the end of their turn. Bombers are able to stay outside for one turn, but if they attacked your city in the secound turn instead of returning to a city / airfield, they'd be destroyed too. And Helicopters do not count as Air Units, if I'm not mistaken. So you really can't patrol for enemy aircraft. Works good against ground units though.CSDanger said:Try to fly patrols with own planes around of your citys so that you can attack enemy planes before they coming to your city.
How should this work? Fighters can't stay outside a city / airfield, they are destroyed at the end of their turn. Bombers are able to stay outside for one turn, but if they attacked your city in the secound turn instead of returning to a city / airfield, they'd be destroyed too. And Helicopters do not count as Air Units, if I'm not mistaken. So you really can't patrol for enemy aircraft. Works good against ground units though.
I'll try and flesh it out a bit!
What I mean is that when an AI air unit attacks ; it would be nice if your fighters would scramble to take out the threat.I mean that your citys air units defend against an attacking air unit.[independent of what ever ground unit you have in the city]
I have had one unit {air} sleeping,one fortified but it seems to make no difference.
I guess then that the strongest unit defends.